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The recent work on System-Level Games provides a semantic framework for modelling low-level code interactions involving resources shared between a program and its environment. This project will apply the framework for deriving compositional analysis techniques for software compilation and verification. Semantically, the project will produce a paradigmatic model for programs made of combinations of arbitrary low- and high-level code fragments. By directly examining the interaction traces of code, as produced by our model, we will extract trace-based analyses based on co-induction, as well as behavioural types governing game plays. By trace analysis we will also produce syntax-independent compilation analyses on tamper-resistance and code linking. These techniques will be applied on the prototype language Verity and will deliver significant improvements to its existing GOS compiler, which is particularly suitable a test-bench because of its high degree of heterogeneity both in terms of languages (functional vs. hardware) and platforms (CPU-based vs. FPGA).
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