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Youth Escape COVID

Funder: European CommissionProject code: 2020-1-RO01-KA227-YOU-095682
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Partnerships for Creativity Funder Contribution: 182,074 EUR

Youth Escape COVID

Description

"The vision of project ""Youth Escape COVID"" is: to create a highly innovative non-formal educational method & tool using culture as a foundation in this endeavor, while the scope of the project is: to combat the negative effects of COVID-19 pandemic on youth in Europe in a creative and innovative way. Through our project proposal we contribute to the development of youth work tools that can address a multitude of issues (i.e., employment, active participation, foster creativity, sustainable development, social inclusion through the arts, enhance digital skills, foster entrepreneurship, boost creative domains). There has been some positive initiatives in offering digital youth work and increasing use of digital tools in working with young people but this has had its limitations due to: IT tools availability, knowledge of practitioners in youth work. However the majority of young people, including disadvantaged young people problems have deepen, leaving many to face on their own issues related to social exclusion, discrimination and a redefinition of social and safety nets. There are also questions about changing relationships and behavior, changing perspectives on connection to friends and community, impact on well-being and mental health, employment, participation, activism, youth organisations and many other areas of young people’s lives according to EU-Council of Europe.Project objectives are:Ob.1 Providing innovative non-formal educational tools that contribute to skill and competence development for young people aged 16-25Ob.2 Reactivation of core values of EU (active citizenship, entrepreneurship) in 7 local communities for 24 monthsOb.3 Accelerating digital transformation in youth work in EuropeOb.4 Boosting creativity for young people aged 16-25 years in EuropeWe envisage that our project will involve a number of 1000 young people directly (aged 16to 25 years old) from which at least 140 are young people with fewer opportunities (i.e., disabilities, social issues) and 300 practitioners (i.e., trainers, youth workers); they will be involved directly in testing, providing feedback and improving the method developed (the 2 groups are our direct target). The main activities during the project will be to develop 2 IOs - IO1 relates to developing a method/guide/toolkit of multimodal escape rooms and IO2 is developing MER App to easily customize and design an escape room. The methodology of ""Youth Escape COVID"" is experiential by nature as is based on the previous expertise and know-how of 7 skilled organisations in NFE design filed, and is based on the waterfall model Requirements->Design->Implement->Test-->Implement->Maintenance. The results of our project are huge both in nature and impact by developing a new NFE method to be used by practitioners in the field to address young people needs anywhere/anytime using an edutaiment (MER method/tool). Potential long term benefits include but does not limit: transferability of MER method/tool to other sectors (i.e., school, adult), scalability of the NFE method as it can be used to address in theory any issue that young people can have and lastly but not least is undying (it can stand the test of time by constand adaptation and transformation)."

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