Loading
Young generations grow up in a world which is vastly different from the world that existed just a few decades ago. However, educational methods are very slow to change and don’t appropriately reflect the way that young people prefer to learn. For instance, many young people don’t read books for entertainment any more, so learning from a book feels “unnatural” for them. In order to offer great chances of learning that resonate with its target groups the world of education should further explore new approaches and methods of integrating them. The recent Covid-19 pandemic has shown how little youth work is prepared to reach youths when face to face contact is no longer possible. We have the technology to connect and to keep learning but what is missing are good software tools that support youth workers in this endeavor. In this project we intend to develop an innovation by creating an app that lets learners experience an interactive detective story. The idea is that learners work together as a team of detectives and interrogate a number of witnesses or suspects. In the interrogation phase each learner works alone and needs to focus on details that are revealed. Since the learners are in the role of detectives they can also choose which questions to ask. However, they only have a limited time with each witness. In the next step the learners need to combine the information they gathered by communicating with each other. This will train their communication skills but also social aspects, as well as teamwork and other soft skills. In addition to the skill training we will also focus on informal language learning with the aim of creating a solution that is highly effective in its learning results.In recent years serious games have shown an interesting potential to motivate young learners. However, so far very few well-working examples exist that successfully combine high motivation and fun with a solid learning experience. For this reason it is necessary to continue the study of new game approaches that integrate learning content seamlessly into the gameplay.The tool addresses issues that are very essential in youth work and high quality solutions are in demand by all youth workers. We will evaluate the learning success and share the experience publicly, aiming for the tool to become a best practice case which sets standards in youth work and can be used as an example to build a new generation of digital tools that support informal learning.The consortium consists of two organisations (one of them having its main focus on language learning) that are very active in the youth sector, an SME who is an expert in creating mobile apps based on learning concepts and a language school. We believe that our consortium has great possibilities and capacities to make this project have great impact on language learning for youths.
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::fadbeecb9b22c0acee446547f45b71bf&type=result"></script>');
-->
</script>