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<< Objectives >>Objective is to innovate guidance practices in VET system and in partner organizations with the development of an expert system (Web oriented Application) based on artificial intelligence and gamification scenarios, which support the practitioner in user’s profiling, gap analysis and definition of reskilling and upskilling paths. Goals are: development of practioner's digital tool use skills, adapting guidance practices to changes and innovations in today's society.<< Implementation >>Activities that the project intends to implement are the following:- Project Management, Quality Assurance management- Transnational project meetings, face to face and online- Guidance process mapping: flow-chart description within partner organizations - Development of Artificial Intelligence Module and Gamification Scenarios.- Monitoring and Data Driven- Interactive Guide Development- Communication, dissemination and dissemination of results<< Results >>Results that the project aims to achieve are the following:- Project Management Manual- Communication plan, website, and other dissemination tools- Pathway/flow-chart, as a visual representation of the guidance process - Artificial Intelligence Module and Gamification Scenarios, applied to user profiling practices, gap analysis, and upskilling and reskilling path definition- Chatbot Interactive Guide and games Operating Instructions- Activity Reports and Final Report
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