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Designing the Future

Funder: European CommissionProject code: 2021-2-PL01-KA220-SCH-000049796
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 154,680 EUR

Designing the Future

Description

<< Background >>In this unpredictable world, the pandemic become a great chance to remember and get aware of the skills that students need, such as decision-making, digital literacy/readiness, creative problem solving, critical thinking and perhaps, above all, ability to adapt. Adaptability must be built into our educational systems in order to ensure that those skills remain a priority for all students. However, the use of technology in recent years is mainly for consumption. There is a new generation that uses technology only for social media or games. Particularly, in the 21st century we aim to grow a generation that produces technology rather than consuming it by spreading the different dimension of technology and raising awareness to digital literacy/readiness with our project. At the same time, we aim to enhance the way children can gain a scientific perspective on problem solving and raise a creative and self-esteemed pupils who thinks analytically and never hesitates to try and finally produce many times to spread this enhancement at local, regional and international sense. Coding and 3D training are officially implemented in 12 countries. The Year of Code was also declared in England in 2014. This is part of the initiative to raise awareness of teaching coding and 3D in the European Union. The lack of qualified tutors in schools is the biggest obstacle in digital literacy/readiness coding and 3D printer. Particularly, in pandemic term all world faced with how digital literacy/readiness is important in education. With our project we desire to make awareness regarding the importance of digital literacy/readiness, coding and 3D printer usage in education forteachers, students age 12-16, parents, curriculum providers, decision makers, Ministry of Education, universities and NGOs. As an applicant partner we want to reshape and enrich our teaching and learning process through richen our digital literacy/readiness, coding and 3D printer implementations at international level. Our desire and needs are common with our partner countries. We all need to; * enhance our 21 st century skills, *gain lifelong skills, *enrich curricula, *reshaping strategies and techniques in teaching-learning process, *raise qualified generations for future employment, *add EU value and quality to our organizations, * increase academic success, *having smart growth, *developing creativity, communication and team-work skills, *exchanging good samples in digital literacy/readiness, coding and 3D implementation at international level, *serving 2021-2027 EU targets in education, *producing various educational materials to integrate our curricula, * make awareness to digital literacy-readiness in education, Thus, within sectoral cooperation with university, training center partners and school partners, we will all have a great opportunity to exchange implementations in various perspectives. Applicant country is Poland. Partners are Portugal University, Finland, Turkey and Italy training centers, Turkey Yeşilsu VET school and Estonia. Involved partners are teachers, students age 12-16, university staff and trainers. Stakeholders are around school teachers, students, local community, university staff, teachers, decision makers, NGOs, trainers, Ministry of Education, curriculum providers, students and parents.<< Objectives >>To expand awareness of all kinds of personal, professional, general skills in all partner organizations and technology professionals working in the field of information to improve their level of knowledge. Professional trainings with the support of our university and training centre partners' professional experts and the acquisition of high quality technology skills and competencies. Enriching the participants' teaching practices and expanding the diffusion network. Increase the level of knowledge and skills on digital literacy/readiness with coding and 3D printer implementations on children age of 12-16. Involving national and international projects with coding and 3D printer productions. Producing creative and innovative ideas/implementations with coding and 3D printer. Providing visibility of our organizations at local, regional and international phase. Creating various educational materials and our production result of the project. Through short-termpupils exchange, enhancing students’ digital literacy, meeting innovative implementations and classroom atmosphere, improving language skills, creativity, communication, problem solving skills and collaboration also self esteem, self efficacy and self respect. Through short-term teacher trainings, acquiring professional knowledge and experiences, enriching curricula, reshaping practices, gaining 21st century skills, learning innovative approaches in digital literacy, enhancing colleguality, gaining professional development, being expertise in coding and 3D usage, Providing more contacts at each level with stakeholders and opening up new horizons for more people internationally. Gaining comprehensive pedagogical, social, linguistic and cultural diversity. Serving to EU 2021-2027 targets as improving digital literacy/readiness, lifelong learning skills, raising qualified individuals for future employment, *Disseminating all project activities, impacts, outcomes, production result, e book and EU funding projects as many people as we can at local, national and international level. *Gaining EU value and citizenship, *Making strong contacts with partners for future works.<< Implementation >>In order to meet our needs, objectives and reach our goals with our project we will implement various activities in different stages of our project. All partners will work collaborately with strong communication and will adhere to timing of each activity for the success of our project. After the project approval all partners will announce it on their official website. Setting up project managements teams. Signing contract with coordinator country National Agency. Arranging online meeting on Zoom/Skype once a month with partners. Setting up project website, e twining (for schools), scientix eu (for schools), social media accounts. Arranging meeting about our project details for teachers, students, parents and school management team. Creating project's logo, posters, leaflets and brochures. Setting up Erasmus corner in each organization to make awareness to our project and also for EU funding projects. Three online transnational meetings will be done to plan, trace and discuss all project activities, deadlines, duties, dissemination activities, impacts, results of the activities etc. Three short-term joint staff training events (total 48 teachers) will train the project partner countries involved in the project in order to enrich their knowledge and experience in digital literacy/readiness, coding and 3D printer practices. Two short term pupils exchange (on the total 16 students and 12 accompanying teachers) and share good samples and implementations of projects and gaining new knowledge and experiences. 4 virtual meetings for teachers (total 48 teachers) and 2 for students (total 24 students) will join virtual meetings who do not involve to LTTAs, all project activities will be implemented on virtual atmosphere with other partners for three days. Disseminating activities after LTTAs and virtual meetings such as workshops, seminars, meetings, online webinars at local and national level to the target groups and stakeholders of the project. Arranging Multiplier Event (applicant country only) to introduce project activities, impacts, results, production result, e book and EU funding projects at national and local level.<< Results >>We firmly believe that with cross sectoral cooperation we will be; *encouraging team-work, communication, collaboration, creativity and using technology for productivity, *developing students’ perspectives on how to solve problems with digital tools, use them fruitfully for innovative ideas/projects, planning their future careers for future employment, *creating various educational materials in LTTAs and virtual meetings, *making awareness to digital literacy/readiness, coding 3D printer usage in education to teachers, students, parents, curriculum providers, local community, NGOs, Ministry of Education, universities. *serving 2021-2027 EU targets in education as lifelong learning, digital literacy/readiness, future employment with qualified generations, foreign language development, * providing positive impacts on participating organizations, target groups and stakeholders of the at international level in the era of digital literacy/readiness, *rising academic success %50, smart growth of organizations %50, developing digital literacy and readiness %60. *involving national/international projects with new and innovative products in coding and 3D printer.*running into 4000 people and make awareness to digital age and its necessities in education. *handing out 100 brochures, 100 leaflets, dissemination materials 100 notebooks, mugs, flash drive etc. *experiencing various teaching practices, implementations and classroom atmospheres at international level, *gaining cross cultural integration, EU value and citizenship, *learning more about formal and informal education, *increasing visibility of each partner organization at local, national and international level, *introducing EU funding projects to wider community, As for concrete outcomes we will create production result, e book, robots, drones, LEGO education and educational materials. Our production result includes an educational computer program based on the programming language of Scratch and Tinkercad that will be a good sample for everybody who deals with in this field. We hope that the project will achieve successful results, that the project's production result and e book will be useful in various educational organizations, and we expect to draw attention to digital literacy/readiness, coding and 3D printer implementations in education.

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