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Promoting Open Education through Gamification

Funder: European CommissionProject code: 2019-1-ES01-KA203-065815
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for higher education Funder Contribution: 196,137 EUR

Promoting Open Education through Gamification

Description

The OPENGAME project (Promoting Open Education through Gamification) aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education. In a nutshell, by taking part in an online game (on their computer or mobile phone) based on real life cases of application of open teaching approaches (where they will have to make choices on how to act and they will immediately appreciate the impact of these choices), university teachers will learn how to apply open approach (in terms of learning design, content, pedagogies and assessment) in their daily teaching. The OPENGAME project will work towards three specific objectives:1.Foster awareness of HE educators to adopt OEP in their daily teaching, by mainstreaming successful “educators-centred” practices;2.Increase motivation of HE educators towards adopting OEP by providing attractive and motivating testing environments as a gamified experience;3.Develop capacity of HE educators to work with open approaches, through an engaging gamified learning experience on OEP.In two years of intensive work, the project will produce the following results:●A collection of successful open teaching practices (in the form of an handbook) on the use of approaches such as OER, MOOCs, open textbooks, open design, open badges, complemented by a competencies framework containing the knowledge, skills and attitudes that European university educators need to master to work with Open Educational Practices; ●The design, curriculum and content (OER) of an open gamified and situated course on Open Educational Practices (a transversal module for educators of any discipline, corresponding to 30h of work);●An interactive online learning game, available both for desktop and mobile devices, aimed to train university teachers through a selection of open tools and approaches that they can then immediately integrate in their daily teaching work, that will be piloted among 300 educators from six universities;●An open accreditation scheme that will make sure that all teachers participating in the course are properly rewarded, through Open Badges and - when possible - through official accreditation (ECTS);●A transferability toolkit aimed at promoting the use and implementation of the online game in other universities in the five project countries (ES, FR, DE, PT, IE) as well as transversally in Europe, engaging a minimum of 900 teachers from 30 universities;●Five National Outreach Workshops (in Madrid, Nantes, Lisbon, Karlsruhe and Dublin), where the educators who have obtained the best performance in the online game will be invited to promote the project results and to discuss with external stakeholders how to replicate the project experience in other institutions, and an International Conference in Spain (in Salamanca) to present the project results and its future sustainability strategy.In order to reach maximum use and impact in all the five countries of the project, the course content, as well as the online game, will be made available in five languages (English, French, German, Spanish and Portuguese).The project consortium consists of six universities from five EU countries, representing a rather balanced coverage of Europe: the Universidad Internacional de la Rioja and the Universidad de Salamanca (Spain), the Université de Nantes (France), the Universidade Aberta (Portugal), the Baden-Württemberg Cooperative State University (Germany) and the Dublin City University (Ireland). Partners were selected both for their competencies and their experiences in the fields of open education, game-based learning design and open accreditation and certification. The consortium is completed by two important networks (as associated partners): the Open Education Consortium and the International Council for Open and Distance Education (ICDE).

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