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<< Objectives >>Among project's aims:• Provide more strategic and integrated use of Gamification by Adult education;• Appropriate and aware use of Game based learning improving and extending the offer of high quality learning opportunities;• Facilitate access to informal learning opportunities for old people;• Reach the inclusion of elderly people through the use of ICT for everyday life.<< Implementation >>• Three Transnational Project Meetings at project partners level used to address a specific theme of the project. each partner will involve in this staff meeting activity 2 staff person of the project team that work with target group of the project;• Two Short-term joint staff training events: participants will improve their skills and know-how to make it more attractive through a methodology of learning by doing.<< Results >>1) A practical and innovative Toolkit answering the needs of target group and stakeholders of developing their skills on how exploit the full potential of Gamification, including multimedia solutions, common challenges, successful approaches and setting out a range of channels for basic skills delivery.2) Policy Recommendations regarding the reinforcing of adult and non formal education answering to the main challenges of today's world.
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