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<< Objectives >>The project aims to set up a Serious Game to reinforce the capacities of the CFAs in a playful way in order to help them to better manage mobilities by adopting the PM² methodology of the EU tailored to the life cycle of the mobilities & as well as a Cultural Intelligent approach. The objective is to facilitate access to Erasmus mobility programmes, to remove obstacles and to strengthen the European apprenticeship community by developing the skills of the supervising entities.<< Implementation >>The activities related to SO1 focus on the pedagogical content of the game based on the PM² methodology applied to mobility, integrating recommendations and a cultural intelligent approachThe activities related to SO2 focus on the whole technical process to conceive the Serious game: design document; script design; model/test; deploymentThe activities related to SO3 aim at communication and visibility actions.The activities within SO4 are dedicated to Project Management and coordination<< Results >>•Strengthen the capacity of institutions dealing with apprentices and mobility•Improve the quality of work implementing the PM² framework of the EU•Remove obstacles to the mobility of apprentices•Improve the quality of international work with Cultural intelligence•Motivate the target audience to participate in Erasmus•Improve the impact of learning with gamification•Contribute to strengthening the European apprenticeship community
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