Powered by OpenAIRE graph

Virtual Reality based training to upskill VET Teachers and Trainers and foster inclusion of SEN Students in WBL

Funder: European CommissionProject code: 2020-1-IT01-KA202-008380
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 325,000 EUR

Virtual Reality based training to upskill VET Teachers and Trainers and foster inclusion of SEN Students in WBL

Description

CONTEXT/BACKGROUNDThe upskilling of Teachers and Trainers competences for fostering INCLUSION has been identified as a high policy priority by the EU in the Council Recommendation on promoting common values and inclusive education (EC Com2018/23), by the UN Committee on the Rights of Persons with Disabilities (2016 Report on the right to inclusive education) and by the UN AGENDA 2030 for Sustainable Development (Goals 4 and 8). Moreover, the 2018 EC Report “Education and Special Needs: policies and practices in education, training and employment for students with special needs in the EU” confirms that to integrate SEN students in Education and Training, there is a need to prepare Teachers and Trainers to use digital and innovative tools, such as the Virtual Learning Environments (VLE). In the frame of VLE, the use of VIRTUAL REALITY (VR) is considered valuable and profitable for SEN students in initial VET when applied for facilitating their access to WBL at local and international/Mobility level. VETREALITY represents a reply to the mentioned needs as it will provide the target group – VET Teachers/Trainers – the required digital competences for tackling this innovative change in the SEN students' learning process.MAIN OBJECTIVES• Foster innovative learning approaches and methodologies and provide digital skills for teaching and training, as outlined in the EU Digital Education Action Plan (EU DigCompEdu/2017);• Increase technological competences on VR applications and competences for facilitating SEN students’ access to WBL;• Promote VR in the frame of Mobility as a mean to incentive the participation of SEN students and assure equity and inclusion in all VET environments.NUMBER AND PROFILE OF PARTICIPANTSIO1-VETREALITY e-Compendium: 70 VET Teachers/Trainers will be selected at EU level and 56 stakeholders/VR experts will be identified by partners to participate to the 2 foreseen focus groups;IO2-VETREALITY Training Programme: a) Short-term Joint Staff Training Event (Pilot 1): 14 VET Teachers/Trainers will be selected among partner organizations to participate in a 5-day LTTA session in Graz/AT;b) National Pilots: 10 VET Teachers/Trainers per partner organization (70 at EU level) will participate to a 10-day training;IO3-VETREALITY Mobility Tool Box: 10 VET Teachers/Trainers per partner organization (70 at EU level) will participate to a 2-day pilots testing.ACTIVITIES AND METHODOLOGYVETREALITY Project is developed with a multidisciplinary approach designed to achieve the project objectives and ensures the delivery of the planned results, by integrating the methodologies specific for the following activities:• Management, including Quality Evaluation, Dissemination and Exploitation activities;• Development of 3 IOs;• Short-term Joint Staff Training Event in Graz/AT;• 6 National Multiplier Events and 1 Final Conference in Campobasso/IT.The activities are strictly interconnected, verifiable and preparatory to the next, with the progressive involvement of the beneficiaries and a clear and transparent division of work and roles according to partners’ expertise.VETREALITY will have the following RESULTS:• IO1: raising VET Teachers and Trainers’ awareness and knowledge on the best available VR applications to be used for facilitating the learning process of SEN students aimed at their smooth access to WBL (focus groups and collection of VR existing tools);• IO2: developing a training programme to provide the target group with knowledge, skills and competences needed for integrating VR technology into own teaching and training methods aimed at supporting SEN students’ access to WBL (EU and NA training programme and testing);• IO3: promoting SEN students’ involvement in Mobility, facilitating their integration thanks to VR technology and applications;• providing a sustainable model to other organizations and stakeholders at local/NA/EU level, interested in supplying innovative competences to teaching and training staff and fostering the use of VR in learning for supporting SEN students in the frame of WBL.In addition to the 3 core Intellectual Outputs VETREALITY will develop further results necessary to achieve its objectives in terms of sustainability: Communication and Dissemination Strategy and Quality Management Handbook and reports.VETREALITY will have an extended IMPACT on:• Direct participants (VET Teachers and Trainers) will acquire digital skills and innovative tools to foster an INCLUSIVE approach in the fields of WBL and MOBILITY;• SEN students will increase their participation to WBL and Mobility programmes;• Partner organizations will integrate the training programme in their curriculum and replicate it to reach more professionals;• Stakeholders and Associated Partners will access a wide range of materials in various languages thanks to the project website available for 5 years after the project end, ensuring a sustainable EU network of stakeholders in the field.

Data Management Plans
Powered by OpenAIRE graph

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

All Research products
arrow_drop_down
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::db20624988533fa97be4f35f6fc4ed83&type=result"></script>');
-->
</script>
For further information contact us at helpdesk@openaire.eu

No option selected
arrow_drop_down