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Research findings in the area of science education show a number of problematic issues: i) negative attitudes, low self-efficacy and declining interest about science ; ii) low achievement in international surveys on science literacy in numerous EU countries; iii) inadequate and stereotypic conceptions about science and scientists and iv) gender, race, and socio-economic status differences. Strategic Objective 2 of “Education & Training 2020” states that greater attention needs to be paid to “making mathematics, science and technology more attractive,” and that more efforts should be made in order “to ensure high quality teaching, to provide adequate initial teacher education, continuous professional development for teachers and trainers” and “to strengthen science teaching.” The SciFUN purpose was to address the aforementioned problem. The project aimed to address the challenge of engagement in science through an innovative approach to science teaching, to make learning science Fun and Relevant to students’ contexts, to increase pupils’ motivation & achievement in science and to prepare European educators to better engage pupils in science education. The specific objectives were: 1) to provide educators with analytical information regarding acclaimed international and European best practices in science teaching & learning, integrating informal and authentic learning, outdoor activities, and collaboration with scientists; 2)to support educators in utilizing social media, mobile devices, comics, digital storytelling, multimedia and Web 2.0 technologies to engage students in science education; 3)to design sample cross-curricular teaching units enriched with digital tools that may function as models for building new teaching units; 4) to develop & disseminate the “Making Learning Science Fun” Toolkit and relevant resources to European educators.The partnership consisted of 7 organisations from RO, CY, GR, PL and IE. The coordinator UPIT (RO) is an efficient HE provider in the region; GIE (RO) is an educational materials developer; CARDET (CY) is the leading independent education research centre in Cyprus; UoP (GR) holds experience in ICT in education & inclusive education; INNOVADE (CY) has deep expertise in e-learning development, dissemination of results; ULO (PL) is a HE institution specialised in quality assurance; LMETB (IE) has international recognition for innovation in education. Together they had the expertise necessary to successfully implement the project.Main activities undertaken were: O1: developing Guidelines; performing desk & field research (by literature & curricula review, questionnaire, Focus Group) on state of art on Science Education in Europe; elaborating national and Transnational Reports O2: developing Guidelines; performing desk research on best practices for making learning science fun; elaborating national and Transnational ReportsO3: developing Guidelines; performing desk & field research (by literature review &Focus Group) regarding ideas for designing learning activities; elaborating national and Transnational ReportsO4: developing Guidelines; performing desk research (by review of relevant projects) for recommendations for utilising comics, mobile devices, digital storytelling & social media; elaborating national and Transnational ReportsO5: developing Guidelines; performing desk research (by curriculum mapping); desigining Sample Cross-Curricular Units; elaborating national and Transnational ReportsO6: compiling the aformentioned outcomes in a user centered design to compose the SciFUN Toolkit, revising it based on feedback from piloting, translating in partner languages & localising it, preparing the digital form for online deliveryO7: developing Guidelines; designing the Curriculum (3 modules) & training materials; piloting it (by 2 workshops); elaborating national and Transnational piloting reportsO8: creating, developing, maintaining the website & online platformO9: developing case studies based on pilotingWe also performed Management, QA, evaluation, dissemination, exploitation, sustainability activities which continued all over the project.Results & impact: increased awareness on teachers who became familiar with SciFUN outcomes, approaches, methods and activities; 54 well trained teachers through the piloting workshops and over 129784 stakeholders reached through questionnaires, Focus Groups, f2f meetings, Training Modules, multiplier events and various dissemination channels – social media, websites, articles in newspapers, scientific paper in international journals, etc.Longer-term benefits will be more obvious in the coming years through the larger SciFUN outcomes distribution. Meetings with teachers, pupils, teacher trainers and stakeholders will be achieved to share results and learn to use them in professional activities. The free access to SciFUN website & online platform will be another stimulus to help disseminating SciFUN Toolkit.
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