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PLEDGE: The promise of gamified online guidance tools to support career management skills

Funder: European CommissionProject code: 2021-1-ES01-KA220-SCH-000024496
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 106,790 EUR

PLEDGE: The promise of gamified online guidance tools to support career management skills

Description

<< Background >>Europe continues to be impacted by restrictions brought on by the pandemic and as has described in the results of an international survey “Career guidance policy and practice in the pandemic” (Cedefop; European Commission; ETF; ICCDPP; ILO; OECD; UNESCO (2020), this forced most guidance professionals to offer their services online and after the initial lockdowns, 51% still offer their guidance services partially online. Digital tools and the provision of services in an adaptable form (online, hybrid) is a necessary part of guidance services moving forward.In June of 2020 Cedefop made a release which highlights the risk to gains against Early School Leaving made around Europe in the face of the Covid-19 crisis. The Cedefop’s ambassadors for tackling early leaving from education and training call for further support to address the needs of learners at risk and ensure their equal access to quality distance learning. The Pledge project responds to this call by offering a model for gamified online model of academic and career guidance for young people to support young people online in education as they transition to other stages of education and pathways. The Pledge Project results offer structured and tested online, gamified guidance activities for schools to develop Career Management Skills, a student-centered CMS Assessment Tool and training for teachers and guidance practitioners.Students face challenges and disorientation or misguidance. Elements that can contribute to this are, to name some are: globalization, technology and its evolution, rapid changes in many business sectors, crisis and negative context generated by Covid-19. The Pledge Project anticipates their future, anchored in a today that will be their past.The Pledge Project proposal takes into account both the psycho-pedagogical and guidance aspects, providing active learning methodologies, which put the student at the center of learning and impact their motivation, as well as the current reality of schools and teaching staff. The potential and impact of the use of technology in the orientation process has also been considered, prioritizing those technological resources that the educational community - students, teachers and families - currently use. And we propose learning in and with emotion, using gamification to motivate students to participate actively.<< Objectives >>The main objective of the Pledge project is to develop an online school guidance program that is solid, with foundations and attractive to users, encouraging them in the decision-making process, it is an adventure in which guidance is accompanied to give you the tools and resources you need to deal with the different transitions. It works from the idea of ​​empowering students to make decisions. In the project, a whole series of gamified activities and actions will be put into practice, in which orientation towards making use of digital tools will be carried out. It is about offering guidance services for students to improve skills related to career management as well as to accompany them in transitions throughout their lives - life-long and life-wide skills necessary to navigate their educational and professional pathways. The objectives of the project are:- Offer and allow easy and equal access to online gamified counseling activities, having a structured format for students and families. To develop the competences that promote the evolution of the individual. - Empowerment and autonomy in decision-making. Promote through the project that students acquire the necessary skills for decision-making as well as skills related to career management.- Help all students improve skills and competencies for transitions. Learn to make decisions and manage transitions throughout life.- Accompany in the construction of the life and professional project and in the management of the professional career: o It is not about specific interventions at specific times o It is a continuous process o Allows people to determine their skills, competencies, interests, etc. o It is a continuous process that is defined through training, personal and professional decisions o It is a comprehensive project. Personal aspects, training offer and professional opportunities come into play.<< Implementation >>The Pledge project will created gamified collection of guidance activities for guidance and advice for young people (school education) to develop career management skills. And the Pledge partners will also develop a pre and post assessment methodology and tool which makes the student an active participant in the evaluation and will finally, create a training programme for guidance professional in the gamified methodology of online guidance provision and development of career management skills. and putting the student as an active participant in the evaluation.<< Results >>At the conclusion of the Pledge Project the expected results and outcomes are:An online school guidance programme; A student oriented Career Management Skills Assessment tool; A Training Module for teachers, guidance practitioners and other educators; 160 students and guidance practitioners who participated in the Pilot Action of the Pledge Programme and CMS Assessment Tool; 60 teachers and guidance practitioners trained in the Pilot of the Pledge Training Module, 110 participants in the multiplier events of the project;and a total of at least 200 education professionals participating in the project activities to develop the Pledge resources.

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