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According to Eurodesk (2018), young Europeans of 15-29 years spend an increasing amount of their time-consuming digital media from social media applications to have fun, learn, make friends, and be informed about the news. However, research shows that the most popular false information pieces in social media attract more attention than real, while false and inaccurate information spreads widely and quickly across the web, reaching out to a large population via social media (Kumar & Shah, 2018). According to a study of the Directorate-General for Communications and Technology, the spread of news that intentionally misleads readers has become an increasing challenge for the functioning of our democracies, affecting people’s understanding of reality. For this reason, the Commission’s Work Programme 2018, an agenda for a more united, stronger and more democratic Europe, countering fake news is one of the proposals for Europe’s Digital Single Market. Importantly, COVID-19 is grinding much of society to a halt, young people have entered uncharted territory.Thus, SPOTit aims to respond to this challenge by supporting the development of media literacy skills of young people (18-35 year-olds) in order to be able to make informed decisions on the information they come across on the social media services by harnessing the powerful open-source technologies for vlogging which are popular among youth today and via the development of innovative digital resources. Moreover, the project foresees and put emphasis on the development of crucial 21st-century skills to young people and specifically critical thinking, communication, collaboration, sense of democracy, civic participation and active engagement. To achieve the above, Forwardspace put together a cross-sector consortium to develop resources and provide training to youth workers and in extend to young people to empower them on media literacy topics, so to enable youth to become critical readers and active participants in consuming digital information (e.g.discriminate between high-quality information, marketing hype, and harmful junk).During the implementation of the project youth workers will be empowered to support young people become critical thinkers and develop a series of videos that will teach young generations how to debug fake news that they encounter online (e.g.viral videos, scams, hoaxes). Project partners will also create a user-friendly e-learning platform with digital resources including the design and development of digital escape rooms for young people which includes working with facts and myths, intentional error, and PIN code methods, to figure out the quizzes and riddles addressed the topics of the project presented to them, a professional MOOC, and a training package on media literacy for youth workers.The project’s objectives are to:1.Educate and support youth workers and trainers’ acquisition of media literacy competences by developing learning resources and innovative tools using non-formal education2.Empower young peoples’ capacity to use media literacy strategies for spotting fake news, and make responsible choices about the world of news around them3.Inspire youth workers and youth organizations to integrate the strategic use of ICT tools and open-source software in youth education, training and youth systems to combat disinformation and fake news4.Enhance young people’s skills such as critical thinking, communication, and digital skills, with the use of innovative digital tools and resources5.Increase the quality of youth work in Europe by modernizing the teaching practices of youth workers through the use of innovative approaches that are in line with young people’s daily habits and needs.The target groups of the project are youth workers, youth officers, volunteers who are actively involved in the field of youth, and young people (18- 35-year-old). The project’s implementation will be based on a youth-oriented participatory method that will allow youth workers to interact with young people and volunteers expanding their horizons in terms of media literacy. For that reason, during the project, a SPOTit Youth Committee will be established.Through this project, youth workers are expected to develop skills and competencies on media literacy using the latest ICT tools and open-source software. Thus, they will improve their professional profiles, they will gain access to innovative approaches of teaching youth and integrate good practices on their daily teaching activities through the modernization of their instruction. Also, young adults (18-35 year-olds) will enhance their media literacy skills and develop their digital competences as they will be engaged in the practice of vlogging and in innovative e-learning practices. SPOTit aims to reach directly and indirectly 2,000 individuals during its lifecycle and more than 5000 people at long- term.
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