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<< Objectives >>The aim of the project is to support the digital and ecological capacities of the higher education sector by increasing the digital competences of educators and developing a set of innovative didactic tools (promoting sustainable development) aimed at academic teachers, and thus, improving the quality of education at universities by 31st March 2024.<< Implementation >>Project implementation consists of carrying out the following activities:WP1. Project managementWP2. Development of an innovative simulation gameWP3. Development of an innovative online Design Thinking workshop and Face2FaceWP4. Dissemination and promotion activity In addition project includes conducting the DESIGN THINKING ACADEMY workshop and two trainings related to the development of digital competences in the onlie formula.<< Results >>The most important results of the project:1. Innovative online game2. Design Thinking Workshop (online version and Face2Face)3. Number of participants in the Design Thinking Academy: 10 people.4. Number of participants in trainings related to the development of digital competences: 10 people.
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