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City Stories - Cultural Treasures for Language Learners

Funder: European CommissionProject code: 2020-1-CZ01-KA227-ADU-094205
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Partnerships for Creativity Funder Contribution: 113,743 EUR

City Stories - Cultural Treasures for Language Learners

Description

Rudyard Kipling once said: “If history were taught in the form of stories, it would never be forgotten.” This succinctly explains the power that good stories can have. They live long in our memories, as do many of their component parts: the setting, the characters, the language they use. It is also true to say that story telling has been a common feature of all human cultures throughout history. Stories from different cultures can also therefore be used as tools to foster intercultural understanding; and, as we all know, understanding is the foundation of empathy. These are the sorts of considerations that inspired us to develop a project that builds on the power of stories. By using traditional or contemporary stories from different regions of Europe we can celebrate our cultural heritage and we can also begin to understand and appreciate our differences. But the objectives of our project don't stop there. Three of the four partners in the project are experienced providers of language education and know that stories offer a rich source of language that can be used as the basis for study activities designed to help learners improve their language skills. We also know that all learners find good stories motivating; everyone wants to know how the story unfolds, and that encourages learners to work their way through the language - and the tasks we provide - to reach the conclusion. The motivation is intrinsic. But we have other objectives as well. We want to develop modern, digital, interactive teaching resources that can be used at all levels of ability, both in a traditional classroom context or online. And we want to deliver these resources via a purpose build platform that will enable users to access the resources from any location, as well as provide data on how they are used and who they are used by. And last but not least we want to design learning materials that incentivise adult learners to study, which is why we are proposing developing Digital Escape Rooms to guide our learners through each story and improve their language competencies along the way. The materials we develop in this project will be designed specifically for adult leaners of English, but they could subsequently be adapted or extended for learners of other languages. As mentioned, three of the partners are experienced providers of language education. They also have experience producing study materials - including digital, interactive study materials . and all three are similarly experienced in the field of language teacher education, which is an essential component of any successful teaching project. The fourth partner in the project is a specialist software developer who will transform the study materials into digital, interactive teaching resources, and develop a purpose built platform to host, distribute and implement the resources developed and allow the creation of additional stories in future. Each partner will allocate staff with the appropriate skills and experience to the project and there will be around 12 participants working on the project in total.The partners will develop three Intellectual Outputs. The first of these, called City Stories, is a collection of teaching materials based on18 stories that reflect the historic or cultural heritages of the partners' regions. Each language teaching partner will write 6 original stories: 2 for each CEFR level combo (A1/A2, B1/B2, C1/C2). Each language teaching partner will also develop 2 distinct Digital Escape Room type activities for each story, giving a total of 36 DER sin total. The DERs will be designed to cover all aspects of the target language and therefore improve students' language competencies in all areas. The second Intellectual Output will be the purpose built platform developed by Amber, the software specialists: the third IO will be a Teachers Handbook that will explain the underlying purpose and methodology behind City Stories and provide detailed explanations as to how teachers can both exploit these stories with their classes, and also use them as templates enabling them to produce their own interactive stories using the tools available on the platform.The impact of the project on the participants will be to provide staff with a range of skills including creative writing skills, as well as the experience of developing modern, interactive study resources. The impact on target groups will be to provide language teachers across Europe with a series of modern, digital materials that they can access from anywhere and deliver either in physical classrooms or online. Adult language learners will also benefit from working with the materials which will motivate them to complete the tasks assigned and in so doing improve their competencies in the target language. In the long term teachers of other languages and indeed of other subjects will be able to adapt the materials developed to other study programmes, or create their own activities based on their own stories.

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