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<< Objectives >>“GaGEN – Using serious Games to engage cross-GENerations into awareness on climate change” aims to offer an intergenerational learning approach to environmental education, by using serious games in a digital format. The goal is to increase awareness on the impact of climate changes in everyday living among kids and seniors, introducing concept of circular economy, as well as to increase self-awareness on the potential role kids and seniors have as change agents in climate change.<< Implementation >>GaGEN will implement 5 Working Packages: (1) Project Management; (2) Methodological Framework for Digital and Intergenerational-based Game for Environmental Education and Awareness; (3) Digital and Intergenerational-based Game for Environmental Education and Awareness; (4) Training pack for facilitators of the game; and (5) Intergenerational Learning Approach to Environmental Education & Exploitation.<< Results >>GaGEN intends to produce 1 methodological framework of the GaGEN game, co-created with 180 seniors and kids; 1 digital and intergenerational game tested by experienced gamers; 36 staff trained as trainers; 180 adult educators trained as facilitator; 1 handbook on the intergenerational learning approach to environmental education; 300 participants in the piloting of the game and intergenerational learning; 6 thematic webinars, 420 participants enrolled; and 1 final conference for 70 participants.
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