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<< Objectives >>The project aims to:-Assist students in developing the skills and positive attitudes required to acclimate to school life and succeedacademicallyin a student-centered setting.- inducing the teachers involved in the attention of the ongoing changes in the STEAM sector by promoting the culture oflifelong learning and supporting them in learning to learn , both content and methodological, that allows them to face thegrowing diversity of learners and pedagogical innovations<< Implementation >>C1 Introduction, First Meeting: Kick of ; Introduction, Project planning, Education Systems, Pedagogical Model for Innovative STEAM Learning and Teaching) in Portugal4 Students -2 teachersC2:dentify STEM in everyday life and learn how to integrate real-world i4 students & 2 TeachersC3: Learn about 21st-century skills and how to address them in the classroom & GBL STEAM 4 students & 2 TeachersC4: Virtual Meeting Final Meeting &Exploring STEM in the Real World 10 students & 2 Teacher<< Results >>EXPECTED INTANGIBLE RESULTS EXPECTED INTANGIBLE RESULTSAll participants will be more conscious about innovative teaching and learning tecniques, each partner country'seducation system,STEAM and Gamification.EXPECTED TANGIBLE RESULTS1 Website(5 year period) 4 E-Brochures about STEAM Strategies1 eTwinning Group1 Multilingual Online Dictionary4 e-book with 100 lessons plans in diffent languages,2 eTwinning Projects about STEAM4 STEAM Online Articles
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