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Work-VR: Piloting Virtual Reality for Language Learning in the Context of Employability

Funder: European CommissionProject code: 2018-1-DK01-KA202-047060
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 287,765 EUR

Work-VR: Piloting Virtual Reality for Language Learning in the Context of Employability

Description

Context and the background:The employability of migrants in the EU is one of the main concerns when we talk about the Social Inclusion and Integration of people with an immigration background. Learning a new language and understanding cultural differences are the first steps to increasing their employability. The main objective of this project was to create a platform that will provide the necessary language skills and cultural knowledge in three most easily available jobs for immigrants, which are jobs in the service sector (waitress, hotel reception, cleaning), construction sector (construction workers, plumbers and electricians) and health sector (care for elderly, nurses and child care). This project also included the Job Interview part to prepare them for their first job interviews and improve the chances of getting employed.All of these efforts were to help the EU Action Plan on Integration of third-country nationals (2016), which already pointed out that linguistic and cultural barriers in education and on the labour market contribute to the vulnerable position of the migrants and refugees. Objectives: - Support and enhance the learning of trade-specific vocabularies within the sectors of health, service and construction; - Promote digital use in education, and thus enhance individuals levels of digital skills; - Provide VET students with an innovative learning method; and - Equip the users better for the labour market through an increased linguistic, cultural, and digital knowledge level.Participants:Primary target group - unemployed migrants and refugeesSecondary target group - VET teachers and professionals, language schoolsDevelopment of materials:To ensure the relevance of the materials, some partners decided to use their own VET teachers or reach out to VET schools to help them develop the materials.There were 2 teachers from Sprogcenter Vejle, C1- Short-term Joint staff training activity:30 participants were attending this activity in total (including the partners) with relevant background in VET or language learning in general. Testing of the VR and VCC platform:VCC total number of users: 2177 usersExternal VR testers: Dissemination: Final numbers for each period and activity type (online and offline) can be found in the Annexes - Dissemintaiton Report. FB page followers: 336FB page visits: 1.329Estimated coverage rate: 27.928The estimated total amount of users: 26.123 (this rate indicates how much people clicked, shared, liked, or commented on posts on the Facebook page)The total amount of posts: 110The estimated total amount of reached people: 73.261Activities- 5 transnational partner meetings (3 physical, 2 online due to Covid-19)- 2 workshops for partners (IO1- Curriculum and IO2 - Gamification and VR)- 1 teacher training activity (2 days, first day with presentation and knowledge sharing, second day with workshop and peer discussion)- Development of the Curricular framework (IO1)- Technical Development of VCC platform and VR experiences- 5 alpha testings ( internal testing for bug-fixing (making the platform work without problems) in several intervals- 2 different UX testings for each partner (online testing for VCC and physical testing of VR experience)Results:1. Reusable Curricular Framework2. VCC material: 5 languages (Greek, Danish, German, Italian, French) 3 main modules (Health care, Construction, Service) focusing on 3 job positions 8 Lessons in each module containing relevant materials Various mini-tests, mini quizzes and final test3. 3 trade-specific VR environments for practising vocabulary and job functions within specific sectors VR: 10 levels total 3 Health levels (1. Immobile patient care, 2. Patient with Alzheimer, 3. Emergency) 3 Construction levels (1. Bricklaying, 2. Electrician, 3. Plumber) 3 Service levels (1. Receptionist, 2. Guest care, 3. Restaurant) 1 job interview VR-environment for training situation awarenessImpact: -Enhance trade-related language competencies and cultural know-how of migrants and refugees;-Enhance the digital competencies both of the students and the teachers; and -Offer a new methodology for teaching languagePotential longer-term benefits:The project develops a learning platform and a user’s handbook that will remain available 5 years after the project. The project offers a supplementary digital learning material to be used in VET schools in all the European countries after the EU funding period. An effective dissemination plan will secure that the project results will be spread to relevant educational institutions. All of which are available on the project’s website: https://www.work-vr.eu/

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