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“Borderline BoardGames Legacy” is a project of 16 months, joining 8 different partners from 7 countries (BE, ES, HR, IT, LT, FR, PT) aiming at creating a value-based Board game, an inclusive Guideline script, teaser card game and tutorial video support, for placing values/attitudes back active on the foreground of youth field and turning existing educational exercises more inclusive. This aims to increase social inclusion of young people, underlying European values e.g. promote diversity, values of freedom, tolerance and respect of human, social and economic rights. It aims to equip young people/youth workers with how to stand up for Values in a constructive way, hereby tackling also media literacy as part of this understanding and action planning.Priority is the need we experience of an increasing polarisation and intolerance towards many minority groups in our different European realities. Wishing to react to this in a constructive and positive manner, we found ourselves without effective educational tools to do so. Therefore, we wish to develop these new IO and send a powerful/effective message that we can make a change towards the future in all our immediate realities, and other levels (regional/national/international).Objectives:a) The creation of an educational board game on values/attitudes for young people/youth workers: translating, raising a conscious awareness, provoking reflection and giving concrete suggestions for actions. This as much inclusive as possible to different minority groups (e.g. Daltonism, gender, refugees, immigrants, wheelchair, etc). In 8 different languages and tested by min. 700 people, of which min. 250 with fewer opportunities.b) Documenting our guidelines to turn existing exercises more inclusive (in 8 different languages).c) Deepening the partnership/cooperation within the consortiumd) Increasing the visibility, translation and importance of ‘values’ as a contributing factor towards a better living together.Main target groups:1) young people at local and international level, schools, NEET and other inclusion groups2) Youth workers/educators/teachers3) The overall youth field as suchConcretely, we will produce in 8 different languages: 2 sets per partner of the Values Board Game; 1 Facilitator Rule Guide (pdf format); 1 Inclusive Tools Guide (pdf); 20 sets per partner of the Value Card decks, 1 Video Trailer in English (subtitles in the other languages) and 1 Website in English.We also aim to:- develop the competences and experience gained by participants e.g. game development, project management, digital communication tools, values in educational environment, facilitating game-based learning experiences.- Increase of awareness of values and its importance at EU, community, organisational and personal level.- Increase visibility and educational recognition of involved organisations- Promotion of the added value of non-formal education (in educational and private sectors).- Raise the awareness on the impact of personal and societal values in/on the life of young people, youth workers and the community.We see impact on:SHORT TERM: each involved partners re-discovers, debates and re-defines the values and how we actually translate those into concrete actions in our daily work/life; questioning the coherence of all involved (theory versus practice) as educator and citizen, leading to a more conscious building/creation of ourselves as possible role models towards young people, colleagues and the communities where we act; we also aim for the same effect with associated partners and involved testing groups.MEDIUM LONG TERM: a same wave of ‘micro’ changes in other countries, supported by the coming Value Fair in Greece, TCA 2019. Young people -supported by youth workers- questioning the use of ‘values’ in the media and to correct through social action when needed (e.g. abuse of values in campaigning).LONG TERM: young people and youth workers have more competences in reflecting, underlining, adjusting their action and being aware of their values and the effect on society.During the 16 months project, 2 Transnational Meetings are planned, besides the use of different online tools as Skype, Messenger, Google Docs, email. The associated partners (a growing list) will be actively involved in the testing, dissemination and use of the IO.The IO will be produced at local level within a community project, contributing to the sustainability and employability in that rural context.This consortium is composed of organisations which have successfully cooperated before and tasks have been divided according to the strengths of each one, capitalising on the existing competences.
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