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Mobile game for cognitive skills development and concept teaching for adults with intellectual disabilities

Funder: European CommissionProject code: 2021-1-FR01-KA220-ADU-000026181
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in adult education Funder Contribution: 247,793 EUR

Mobile game for cognitive skills development and concept teaching for adults with intellectual disabilities

Description

"<< Background >>Intellectual disability is a term used when a person has certain limitations in mental functioning and in skills such as communicating, taking care of themselves-, and social skills. These limitations will cause a person to learn and develop more slowly than a typical one. Adults with intellectual disabilities may take longer to learn to speak, walk and take care of their personal needs such as dressing or eating. They are likely to have trouble learning in their life. They will learn, but it will take them longer. There may be some things they cannot learn.One of the basic skills for success in a knowledge society is the ability to learn. Measuring learning to learn is part of a process to establish and monitor the learning processes and outcomes needed to facilitate the development of Lifelong learning in Europe. Centre for Research on Lifelong Learning (CRELL) and EC highlights the European developments that have taken place which has placed learning to learn as a political priority within the Lisbon 2010 Education and Training process. Adults with intellectual disabilities must learn to learn in order that they can maintain their full and continued participation in civil society or risk social exclusion.About 87% of people with intellectual disabilities will only be a little slower than average in learning new information and skills. When they are children, their limitations may not be obvious. They may not even be diagnosed as having an intellectual disability until they get to school. As they become adults, many people with this disability can live independently.The remaining 13% of people with an intellectual disability score below 50 on IQ tests. These people will have more difficulty in school, at home, and in the community. A person with a more severe intellectual disability will need more intensive support for their entire life. These adults with intellectual disabilities are able to learn, develop and grow. With help, they can live a satisfying life.Based on video games and neuropsychological software programs, adults with intellectual disabilities can benefit from cognitive interventions and basic conceptual learning. According to reports, older with intellectual disabilities who trained for one hour a day, four to five days a week for eight to ten weeks enjoyed improvements in memory, accuracy, attention to details, logic and the speed of information processing.<< Objectives >>Adults with intellectual disabilities often have several characteristics, which hold back their development. They have less than average IQ, difficulties with speech, poor memorization, attention, perception, and thinking skills. They often have difficulties with social adjustment, which causes them to be low esteem and emotional imbalance. All of these traits play a role in the impediment of their cognitive advance.Assistive technology systems including mobile games have the potential to help adults with intellectual disabilities to learn, communicate, play, and be more independent in their lives. Hence, increasing attention has been drawn towards the design and development of accessible mobile games for individuals with cognitive impairments.By the ""Game4CoSkills Project"", we aim to develop a Mobile game for cognitive skills development and concept teaching for adults with intellectual disabilities to use individually or in a group format. The mobile game covers multiple cognitive skills development and concept teaching strategies and grows more challenging as performance improves on colour, memory, math, accuracy, logic, dexterity, multitasking and attention to details. By using this way, adults with intellectual disabilities will participate in enjoyable group activities to have to experience mobile games.Target groups of the ""Game4CoSkills Project"" are:1. Adults with intellectual disabilities2. Trainers of adults with intellectual disabilitiesThe mobile game will include 8 categories (small games) about colour, memory, math, accuracy, logic, dexterity, multitasking and attention to details. The innovation part of the project is to develop multiple cognitive skills and concept teaching strategies with the mobile game in 8 categories. Through this mobile game with 8 categories, the project partners will focus on the cognitive skills and concept teaching contents creation, and assessment of learning to learn progress.Among the ""Game4CoSkills Project"" partners, there are higher education institutes, education cooperative, voluntary-based educational association, cyber volunteers association, ICT & software developer company, training providers to disabled people. The project partners have experiences to implement KA2 Strategic Partnership and other projects and partner organizations are experienced on:- Neuropsychological applications- Cognitive-behavioral development- Adult education- Basic skills development- Mobile learning platforms- Educational content creation- ICT- Interactive technologies- Inclusive trainingConcreate objectives of the project are: 1. To recognize the target users' characteristics, learning needs, and accessible learning objectives. R1 will contain learning objectives and training schemes for cognitive skills development and concept teaching scenarios.2. To choose and improve suitable categorized mobile games on colour, memory, math, accuracy, logic, dexterity, multitasking and attention to details.3. To describe the requirements, scenarios, instructional methods, training needs, objectives, methodologies.4. To develop the assessment tool for trainers to apply pre-test and post-test to follow the progress of adults with intellectual disabilities in cognitive skills development and concept learning.5. To present a concise summary of information that can help readers understand the success of the project activities and provide conclusions and recommendations about government policies for the innovative teaching methods of cognitive and concept teaching for people with intellectual disabilities.<< Implementation >>The project consortium will implement the following activities. 1. Preparation for bilateral agreement to define working methods, payment schedule, task, and responsibilities2. Creation of a communication plan among partners 3. Development of a risk plan 4. Creation of info-note for each transnational meeting 5. Preparation of minutes of transnational meetings, giving certificates, collecting attendance signatures6. Development of a dissemination plan 7. Collection of dissemination reports for every 6 months 8. Attractive design of the project website, update, and maintenance9. Preparation of an internal quality management plan10. Preparation of quality reports for progress/interim and final report11. Setting up an advisory board with 8 experts in each partner country 12. Arrangement of advisory board meetings at least 3 times in the project 13. Collection of financial and administrative reports from all partners 14. Filling the Mobility Tool+ for progress/interim and final reports 15. Preparation of IPR agreement for copyrights 16. Preparation of the valorization plan 17. Sharing news, articles, announcements, and links of project results on different platforms such as EPALE18. Development of the cognitive skills development and concept teaching scenarios (R1)19. Development of the mobile game for cognitive skills development and concept teaching (R2)20. Development of the trainers' toolkit (R3)21. Development of the policy recommendation report (R4)22. Completion of the pilot training with 20 adults with intellectual disabilities and 10 trainers of adults with intellectual disabilities in each partner country -23. Arrangement of multiplier event ""Disability Inclusion Seminar"" in partner countries 24. Arrangement of the multiplier event ""E-inclusion Conference"" in France - by P125. Preparation of the progress, interim and final reports<< Results >>There are four project results to reach the project goals and objectives. These are:R1 - Cognitive skills development and concept teaching scenariosR2 - Mobile game for cognitive skills development and concept teachingR3 - Trainers' toolkitR4 - Policy recommendation reportExpected results of the project activities:1. Raised awareness of the target users' characteristics, expectations, and needs.2. Being better understanding of adults' (with intellectual disabilities) cognitive skills development and concept teaching needs.3. Increase knowledge of trainers of adults with intellectual disabilities by providing cognitive skills development and concept teaching scheme.4. A greater understanding of the cognitive skills development and concept teaching scenarios on colour, memory, math, accuracy, logic, dexterity, multitasking and attention to details with included training needs, objectives, timetable, methodologies, and assessment.5. A greater understanding of mobile games about cognitive skills development and concept teaching on colour, memory, math, accuracy, logic, dexterity, multitasking and attention to details.6. Developed the cognitive skills of adults with intellectual disabilities.7. Boost the performance of adults with intellectual disabilities to learn basic concepts.8. Increased knowledge of trainers of adults with intellectual disabilities to use the mobile game (in 8 categories) as a supportive learning tool.9. Increased motivation of target trainers of adults with intellectual disabilities to use the mobile game (in 8 categories) with explanatory animation video.10. Increased knowledge of trainers (of adults with intellectual disabilities) about requirements, scenarios, instructional methods, training needs, objectives, methodologies to use developed mobile game.11. Increased the capacity of trainers (of adults with intellectual disabilities) to use assessment tools (includes pre-test & post-test for users, training reflection, group activity observation, and cognitive skills & concept learning checklist).12. A greater understanding of the usability and effectiveness of developed mobile games for cognitive skills development and concept teaching.13. Enhanced motivation to use trainers' toolkit with encouraging animation video.14. Greater awareness of the policy solutions on ""cognitive skills development"", ""concept teaching"", ""continuous education of people with intellectual disabilities"" with the described achieved goals of the project.15. Increased understanding of the continuous education of people with intellectual disabilities through well-defined learning objectives in mobile games.16. Increased motivation to use innovative series game technologies as a supportive education method to boost the capacity of adults with intellectual disabilities to be more integrated into social life.Produced outcomes (from project results) will be:1. Learning objectives2. Training scheme3. Mobile game (in 8 categories)4. Animation videos5. Trainers' toolkit6. Assessment tools7. Policy report8. Article/whitepaper9. Poster/paper brochuresProduced outcomes (from PMI) will be:1. Effective communication plan 2. Risk management plan 3. Project management & implementation guideline4. Minutes of transnational meetings5. Dissemination plan 6. Project website,7. Internal quality management plan 8. Quality report 9. Advisory board reports 10. Valorization plan 11. Dissemination materials 12. Multiplier events report 13. Pilot report14. Case studies"

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