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“Creative Digital Visualization for the Development of Design Thinking Strategies among students and youth” project is designed to encourage young learners - pupils, students, young people, but also teachers, coaches, youth workers to stay creative regardless of where they are: in the classroom, in their usual working environment or at home in isolation. The project aims to integrate arts and creativity to develop digital skills among target groups by the means of innovative practices in a digital era, in an era when distance learning becomes the “new normal” in education and youth work. It aims to enable learning opportunities for students, pupils, youth, teachers about innovative digital tools making use of and boosting their creativity. The partnership involves 5 organizations from Estonia, Finland, Denmark and Lithuania and it will last 2 years.The COVID-19 had a highly negative impact on the mental well-being of young learners. Being isolated at home, being deprived of social interaction and communication with their peers in the classrooms or in their usual environment, young people had to cope with these challenges alone. The need to address these problems is the reason to have this project. Our objectives are:- To enable young learners and teachers to use creativity and arts to stay balanced despite the situation they are facing;- To develop new skills and knowledge among young learners and teachers to help them to cope with problems, challenges, physical limitations;- To train students and teachers to use Visual Thinking Techniques for the creative visualization of their situation and condition;- To train students and teachers to use Design Thinking Strategies for the solution processes of various problems in life, in studies, in work;- To support teachers and youth workers to employ Design Thinking Strategies for planning lessons, delivering activities and content;- To elaborate a methodological framework for a course to be delivered in schools, youth centers, organizations on Visual Thinking techniques and Design Thinking Strategies;- To shift the approach to planning and delivering lessons to a new one, more creative, engaging and animated with the use of Design Thinking Strategies.For this purpose a series of activities will be developed such as training activities combining physical and virtual participation; training of trainers in VTT and DTS; exhibitions of artworks elaborated by our young learners with the use of VTT on the topic of “Creativity in Isolation”; a virtual festival of animated works of young learners with the main theme “The impact of COVID-19 pandemic on me as a young learner”; local events run by partners, educational conferences, small-scale training events at the level of each partner organization involved to share the new knowledge with colleagues, etc.An important goal of our project is to elaborate a consistent and qualitative methodological output - “VTT and DTS as tools for the innovation of learning and creativity and for the mental well-being of young learners”, that contains a set of structured principles that lay the foundation for the inception of education modules on VTT linked to innovative teaching methodologies such as Design Thinking Strategies. Our goal is that through this Intellectual Output to bring some contributions to the activity of those who are in charge of designing and delivering lessons and knowledge to help young learners to develop new skills. We aim at providing useful insights to innovative tools and technology for the purpose of strengthening learning and learning results regardless of actual physical conditions and location of the learner. The Intellectual Output production will involve the collaboration of 5 national teams composed of 5 trained trainers and one teacher/researcher per each team. The aim is that while the researcher gathers and elaborates the textual input,acting as observer, the trained trainers - coaches will provide the raw material based on their practice, acting as testers. The official launch of the Methodological Framework will take place in the framework of the Final conference organized offline and virtually simultaneously. As a result we have to plan a new framework for educators to apply in order to animate their lessons, to deliver them in an attractive way, to involve more actively the learner in the process of learning. We plan to have an enjoyable learning period for young people under any conditions, to enable tools for them to stay creative in the classroom or at home in isolation. We offer the framework that helps to open up the borders for our target groups the same way the COVID-19 pandemic closed them.
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