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DİJİTAL DÜNYADA KEŞİFLER

Funder: European CommissionProject code: 2021-1-TR01-KA220-SCH-000027804
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 197,207 EUR

DİJİTAL DÜNYADA KEŞİFLER

Description

"<< Background >>The world has faced many global disasters, problems and epidemics for centuries in the past centuries. Due to the pandemic (covid-19) we have been experiencing recently; Alternative ways were sought against possible scenarios, from the business sector, which was closed to homes all over the world, to all other sectors. One of them is the field of education. Although the digital transformation in education is already on the agenda of many countries around the world, no country's plan and infrastructure was ready to make a large-scale transformation in such a short time due to the covid-19 outbreak (Akbulut, 2020: 50). William G. Tierney, a professor at the University of Southern California, describes the biggest transformation in the future of education as the transition from a passive teaching culture to an active learning culture. In this process, students, at the appropriate place and time; They will be able to learn individually or in groups on the subjects they want. We have to make the digital learning field attractive with different, innovative applications to support the development of their creativity, social and emotional skills while providing them with digital skills.This change will naturally cause changes in the roles of teachers and schools after the epidemic. In this transformation, the new roles of teachers will be to support students while they are searching and learning information, rather than leading the classroom and taking exams. Schools, on the other hand, will not become a learning center where learning takes place, but where different learning activities are organized. Time will show in which country, in which schools and at what levels this transformation will take place, and who can go beyond the discourses and create a qualified and transformative “New Education Model”. However, during this transformation, there is a very important point that we should not forget as educators in all corners of the world: The work we will do today, the choices we will make, and the different practices we will initiate will form the cornerstones of the ""new education."" We have to act without forgetting that we are evolving. We now know that digital competence is a need and imperative for teachers and students. Working with this awareness and responsibility, as Konya Provincial MEM, which strives to support our schools, teachers and students with different projects in many fields, we started our project works with a high motivation to contribute to 'Digital Transformation'.In the field analysis surveys conducted in the partner country schools, we have seen that our problems and needs are also common. ((https://forms.gle/pR8bVxVjCmZP6bmQ8) In this process, common needs requiring transnational cooperation in education and the content of our project were as follows:1-To make teachers competent in digital skills.2-Keeping students in constant contact with teachers, friends and educational work, ensuring that they can access information anytime, anywhere.3-Supporting teachers to develop digital content in the digital environment that can attract students' attention and take into account the differences. (web2.0 and web 4.0 Tools)4- To be able to establish solid digital foundations for the future by meeting with technological tools in the field of education at an early age.5-To increase students' awareness of digital tools on the welfare of countries and the development of humanity.6-To raise the awareness of teachers, students and parents about safe educational site resources.7-To support the creativity of teachers and students by including cultural and artistic elements in educational activities in the digital environment.Since the problems and needs in digital competencies are universal, our project is designed with a strong partnership structure with 6 partners, based on the principle that solutions should also be universal.<< Objectives >>We provide continuous telephone and e-mail communication with our partners in the design of our project. In addition, 2 online meetings were held with our partners during the design phase of the project. In this meeting, detailed ideas were exchanged about what we want to achieve and common goals and activities specific to our project were determined. Our most common common goal in the partnership structure of our project; To add innovation to educational activities in the digital environment, to make distance education more efficient and more attractive by improving the digital skills of teachers and students and supporting them to prepare and use more practical and instructive digital materials. Our target groups are teachers, students and parents. What we want to achieve towards these target groups;-Teachers: First of all, they will be more conscious about using the digital environment safely, they will learn to do content and art works with Web 2.0 tools, they will learn to use digital content effectively in the classroom, they will learn about the latest technology in education, web 4.0 tools, how and how to use augmented reality in lessons. They will learn, experience the content creation stages of a digital educational game and its use in lessons. They will strengthen their leadership qualities and professional competencies through activities and dissemination activities. Project-based work and problem solving skills will develop, and their motivation to produce other projects and work in projects will increase.-Students: Students are the main subject of all educational work. With our project activities, students will learn to use the digital environment in a responsible and safe manner, they will recognize safe sites with educational content, they will be able to use the digital environment for educational purposes anytime, anywhere, they will be able to use web tools while preparing visual designs and presentations, they will experience the application of deferred reality and they will be able to make simple sample studies on this subject .-Parents: The most important result we want to achieve in the matter of parents is that they can correctly guide their children on how to use the digital world more safely and responsibly. This goal will be achieved with local cyber security trainings.Our common goals;1-To strengthen teachers' ability to create and apply content by improving the use of different innovative digital education tools in the digital environment.2-To support the teacher to make learning more enjoyable and permanent by diversifying his educational studies by using inter-active distance learning tools.3-Developing the digital skills of teachers and strengthening their self-confidence and professional development.4-To ensure that students can participate in educational activities on their own in digital media anytime, anywhere, by improving their digital skills.5-Teacher, to raise awareness in students that the development level of countries and individuals in the future is parallel with the development of digital skills.6-To improve the creativity of teachers and students who have learned to use various digital tools by teaching them to use the elements of culture and art by establishing interdisciplinary relationships.7-To support teachers, students and parents to use the digital environment in a correct, principled, responsible, safe and efficient manner.8-Developing children's social, cultural, emotional and creativity skills by incorporating historical, cultural and artistic values ​​into the digital environment.9-Contributing to digital skills with new and different studies in the digital environment, being a guide and model for other educational institutions and organizations.10-To develop a sense of cooperation, problem solving, and cooperation on the target groups in situations of common problems, needs and crises.<< Implementation >>2TPM and 2 LTT meetings will be held in our project.Some activities will take place in the eTwinning environment and on different online platforms. In case of the continuation of the epidemic process, local activities of the project will be carried out in the eTwinning environment, and the activities will be rescheduled virtual and physical. Project Activities, Effects and Results as follows:1-TPM (DECEMBER-2021, TURKEY): The 3-day meeting will be held in Konya under the coordination of the Provincial Directorate of National Education. The meeting will be organized together with the local partner, Zeki Altındağ Primary School. The purpose of the meeting; It is the meeting of partners and establishing an active communication and evaluating the work to be done, operations and studies together in order to carry out the project process in a healthy way.Day 1: Project partners' institution / organization introductions, reviewing the project content on the prepared google drive form, Budget management presentation and preparation of a 2-year work schedule.Day 2: Presentation of eTwinning will be made by one of the partners ICS 'Padre A.Gemelli' di Leporano school. The presentation will be followed by the teachers of partner schools in Poland, Romania and Zeki Altındağ Primary School teachers who will participate in project via teleconference. The plan & work of eTwinning project, which will be carried out in September 2021 under the same name as our Erasmus + project, will also be explained in this presentation.Day 3: The content plan and application examples of the culture and art studies that will be included in the digital education activities by Zeki Altındağ Primary School will be presented. There will be a trip and observation work on the promotion of the historical, cultural and artistic values ​​of Konya.With TPM meeting to be held in Turkey, the work schedule of the project process will be planned face to face & duties and responsibilities will be clearly stated. This will facilitate the achievement of the project's results and objectives, and increase the motivation for communication, cooperation and sharing among the partners. The eTwinning presentation will make a positive contribution to results of the project in terms of using and evaluating the digital environment and digital tools within the eTwinning project. The presentation of content for cultural and artistic activities in the digital environment will constitute an important resource and infrastructure for raising children as social, emotional and active European citizens.2-LTT (MAY-2022; POLAND): In the training activity to be held with the participation of all partners in Poland, the methodologies of the preparation and use of digital content in classrooms will be covered. Purpose of the Meeting: Training of digital content preparation and implementation of the methodologies for the Distance Education Process.3-LTT (NOVEMBER-2022, ITALY): The purpose of the meeting to be held in Italy with the participation of all partners; Introduction of Web4.0 tools, application studies for using content created with web4.0 tools in educational environment.LTT will focus on teaching digital cards (content for augmented reality experience) and a variety of activities aimed at creating a cultural heritage-focused digital game. We will combine didactic-entertaining activities with opportunities to get to know our region & digital content that is important in terms of both historical and artistic heritage and traditions will be prepared. Trainings on reaching the digital outputs of the project and learning how to apply them in the lessons; Increasing the digital competencies of teachers, enriching the course content & diversity for students, and improving their social and emotional skills will make a great contribution to their goals.4-FINAL TPM MEETING(OCTOBER 2023) partners will attend the final meeting with 3 people.The meeting will be organized by GALATI UNI.<< Results >>Expected Results:1-DIGITAL ART GALLERY: In the first year, training on the use of web2.0 tools in art works will be given in LTT to be held in Poland. After this training: In the gallery to be prepared by Konya MEM and Zeki Altındağ İO, the teachers and students of partner and partner schools will prepare digitally using web2.0 tools, famous historical places, cultural motif collages, local plants (painting and photography works), local food photographs. will take.2-CYBER SECURITY: Digital trainings will improve the digital competencies of teachers and students. Teachers, students and parents will be able to use digital education content more consciously and securely with the cyber security trainings they will receive on safe, responsible and effective use of the digital environment. It will be prepared and given.3-DIGITAL GAME: The game 'Collecting Stars in Space', which will be prepared by Eduvibes Foundation (content expert) and Crhack Lab, using web tools, will attract the attention and attention of children with its social and pedagogical contents, will ensure that they are inter-active in digital environment, awareness of safe educational content and The content of the game, which will focus on the development of mathematics skills, will be created in a joint webinar under the leadership of the Eduvibes foundation.4-WEB 4 TOOLS TRAINING: It will be transferred to the participants in the LTT activity to be prepared with the work of the Crhack Laboratory from the partners, and will be shown in practice. It will form the basis of new developments that will break new ground in system training activities, in which the use of physical disks will be abandoned, and artificial intelligence operating systems will be put into use. The teachers who receive the training will be able to update their professional perspective and attitudes in the rapidly developing and changing digital world and bring technology to the classroom environment in the most up-to-date and most efficient way.5-E-BOOK (Tales from the Language of Heroes): Using augmented reality application, a fairy tale belonging to each partner country will be voiced by the hero of that country. The outputs will support the motivation and skill development of the teacher in preparing digital content. When the project is completed, digital fairy tales, games and cards will be a resource and model in partner schools, partner schools and local, regional and national educational institutions through dissemination activities.6-ARTICLES AND REPORTS: Galati University will prepare articles 'Interdisciplinary Linking of Digital Skills' and 'Supporting Digital Skills with Culture and Art Studies.' The articles will be an important content and resource for educators. It will be demonstrative and will be used in dissemination. When the studies are completed:- The digital skills of teachers and students will improve, they will be more active in distance education and afterwards in the digital environment.-Teachers and students everywhere, anytime, continuous learning, development desire and habits will be reinforced.-Teachers will gain motivation and skills in preparing innovative digital course materials, lesson planning and implementation.- Teachers, students and parents will gain responsibility and awareness about using the digital environment in a safe, ethical, responsible and effective manner.-Digital games, cards, culture and art activities will support the creativity of teachers and students and contribute to the rapprochement between cultures."

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