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"WANDER WITH WONDER is a project that aims to open education and innovative practices in digital era and to promote the acquisition of skills and competences in school practice to stimulatecollaborative learning and individual Productivity.Collège Aimé Césaire in Reunion Island, France is the coordinator. The partners schools are : Tartu Raatuse Kool in Estonia, Kaunas Versvu Gymnasium in Lithuania, Istituto Statale Pascasino in Italy, and Escola Básica Integrada da Praia da Vitória in Terceira island, Azores-Portugal. The presence of the last school as well as Aimé Césaire School is very important for the main goal of the project. Overseas Countries and territories play an important role as outposts of the Union in the areas where they are located because in accordance with Part 4 of the Treaty on the Functioning of the European Union, the purpose of this association is ""to promote the economic and social development of the countries and territories and to establish close economic relations between them and the Union as a whole"": in the interface between school and the global system, digital competences can act a significant role.Technology today allows different schools of different parts of the world to move away from its traditional isolation, to model itself in differently distributed forms.The target group is made up of students aged 11-15; some students will participate in short term exchanges and among them there are students of special needs from the azores school; the project want to create effective assessment opportunities for SEN students (Special Need Education).Each partner school has a group of teachers and managers who will work in this project.The French school, will oversee the entire project, organizing a detailed 24-month timeline template for the project to realize a visual project timeline that clearly communicates the important milestones and tasks; it will outline the major deliverables of a project in a chronological sequence. Students and Teachers will use Blog, Twitter, PenPalSchools, Minecraft EDU, Animoto, Peergrade, Book Creator, Flipgrid, Bubblr, GoNoodle, Quizziz, Canva, Inkle.Reunion Island will collect data from the partners, monitor the implementation of the project, design the Communication Strategy, organise Online Meetings, create the communication spaces and design model documents :- Partnership Agreement- Dissemination Plan- Monitoring and Evaluation plansAction/Work Plan at the beginning of the project that will be updated after each main event.Reunion Island will also manage the EPRP.The Reports will include details of the impact analysis.The project includes 2 joint staff trainings (Italy C1 and Azores C6) and 4 short term exchanges of groups of pupils (Reunion Island C2, Lithuania C3, Estonia C4 and Italy C5).Teacher training has a strong emphasis on our project, as the use of teachers' materials and the search for exciting projects and computer use varies widely from country to country. Sharing the materials and improving them through multi-country cooperation would ensure a sustainable understanding and would help to find a greater common ground on the curriculum and interdisciplinarity of different countries in EU community.Learning in different schools and countries is rather theoretical and real life has little to do with it, then making hands-on projects would bring the theory and practice together and link it all to real life. 8 competencies would be those that could be developed: academic competence; communicative competence; competence in mathematics, science and technology; entrepreneur competence; digital competence; social and civic competence; culture and value competence; self-determination competence.The Development of relevant and high-quality skills and competences will help students and teacher in taking part in many activities and projects by promoting a lifelong education. Technologies and ICT are essential tools to advance social inclusion, as they provide capacities for students with SEN to access and use information, to interact, therefore, to enjoy educational, training and employment opportunities.TOPICS :- Educational technologies and their role in teaching innovation-The role of ICT in teaching-learning processes, strategies and cognitive models even for studentswith disabilities- Creativity and cultureACTIVITIES :- Embrace Connected Learning- Share Content Online- Have Fun with Twitter- Use Video Chats- Create a Class Blog or Wiki- Put Together a Podcast- Use Pinterest- Create Interactive Maps- Harness the Power of Excel- Technology in the Classroom AdventureThe project results will be visible by means of our online dissemination tools , a website, FB, eTwinning and You Tube.Seminars, Interviews,Meetings,Mass-media and Platforms such as eTwinning, School Education Gateway, EU Dissemination Platform,European Shared Treasure will be means to communicate experiences, activities,results and future purposes."
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