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The Virtual Universe We Want

Funder: European CommissionProject code: 2016-1-RO01-KA219-024515
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for Schools Only Funder Contribution: 157,820 EUR

The Virtual Universe We Want

Description

"•Context/background of the project:In a digitalized world we live in, nowdays, the project was meant to be like a guide line for students aged between 12 and 17. The internet determines unlimited communication between people, and hence between children who are most exposed, since they are the ones who beat us, adults in mastering digital technologies. The problem of internet security has become a global issue, regarding the entire civilized world. •Objectives:O1.- to identify risks in surfing the Internet and their impact by analysing the opinion of more than 20% of the students in each partner school, until the end of the project;O2. – to encourage students to learn the rules of good behaviour when using the virtual environment and personal data, by disseminating best practices in using the virtual space to at least 20% of the number of students in each partner school, until the end of the project;O3.- to make known the rules of using personal data by setting a Regulation of good behaviour on the Internet,developed by 20% of the students in each partner school, until the end of the project;O4.- to develop documentary autonomy for 20% of the number of students in each partner school through research activities and documentation on the Internet, until the end of the project (includes supporting synergies between education, research and innovation activities, the digitisation of quality learning content and promoting the use of ICT);O5.- to decrease the number of virtual bullying instances (cyberbullying), by implementing an optional course in each partner school for at least 20% of the number of students in each partner school, until the end of the project.•Number and profile of participating organisations:In the project we involved 8 schools.Most of the partner schools, including the coordinating school, have conducted projects or activities on the use of digital technology or virtual aggression: Romania conducted the project ""Deliberating in a Democracy"" in which teachers taught on cyberbullying; Lithuania conducted the activity ""Week Without bullying""; Italy is running a school project about virtual bullying combat; the Turkish partner school conducted extracurricular activities targeting desired behaviours within the the virtual community. Most schools have been involved in Gruntdvig, Comenius, eTwinning projects, Erasmus+ projects. On the other hand, in some of these schools, students came from disadvantaged backgrounds and from families with low education (Lithuania, Italy), not being aware of the rules for surfing on the Internet and the use of personal data. Each partner school had a history less rich in virtual instances of bullying among students.•Description of undertaken main activities:I.- project website, designed and built by the students of the coordinating school and guided by teachers;II.- common products:1.Guide for students2.Guide for teachers3.Guide for parents4.Optional courseIII. - products made by each school: - questionnaires about the cyberbullying;- students’ PPT presentations of the partner schools and of the cities where they are located;- PPT about cyberbulling;- PPT about laws against cyberbulling;- curricular support materials;- research studies about the virtual aggressio;- drafts for an optional course;- drafts for good practice guides for students, teachers and parents;- students’ essays contest My safe virtual world;- posters contest;- exhibitions with drawings about cyberbulling;- didactic projects;- case studies in the field, made by the students;- the logo of the project;- street campaigns;- workshops, seminars in school with students.•Results and impact attained:I. on teachers:- Creation of open relations, based on respect and cooperation;- Reaching a higher satisfaction, due to new professional development methods, through the usage of some innovative educational methods and techniques in class;- Improving the English language knowledge- Developing project management competences;- Raising European educational scope;- Improving interrelation-related competences;- Enriching knowledge of the foreign participating countries and cultures.- Improving IT and computer knowledge and abilities;- Improving motivation and self-confidence;- Improving the quality of the educational activity.II. on students:- Knowing the common-sense internet rules;- Developing English communication competences;- Developing the European citizen’s civic competences;- Cultivation of a responsible behavior regarding internet surfing;- Exchanging experience and knowledge with students from partner organizations;- Raising interest and motivation for studying;- Stimulation and value of creativity.•If relevant, longer-term benefits:- Gaining in each school competencies of management;- Initiation an Erasmus+ KA2 project;- Raising the school prestige;- Raising the European scope."

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