Loading
"<< Background >>WHY WE APPLIED: The coronavirus period has turned our education system upside down, changed our teaching learning methods and even if we have adapted in the best possible ways, there are still many improvements that need tobe made in terms of educational approaches in realities from the 21st century. The new reality imposed social distance and the only method of communication remained through the internet, period, in which online lessons have partially replaced regular courses. Although we hope to eliminate this virussoon, we are convinced that the practices learned this year will continue to be used, and their development is necessaryto support teachers in the teaching process.IDENTIFIED NEEDS: With this project we address the needs of teachers as well as those of students. Based on the analyzes in the partner schools, we realized that teachers have faced the same problems in the last year, namely finding, applying the most attractive materials and resources to capture students'attention and extend the duration of students' attention to classes. We all consider it a priority to develop the professional skills and digital competencies of teachers, in order to meet the new challenges regarding teaching techniques and methods and increasing the student’s motivation in their own education.The following quotation and the given 3 explanations also emphasize the importance of the use of ICT, RC, AR in educational processes ""If you have to make a choice, it's more important to learn to code than to learn a foreign language,"" says Apple CEO Tim Cook. 1. Coding enhances creativity, teaches people to cooperate, to work together across physical and geographical boundaries and to communicate in a universal language. (https://bit.ly/3vi8nKz) 2. Robotic coding (RC) strengthens skills in creative, computational, analytical and critical thinking. Children learn to think algorithmically and, in a design-based way. 3. ""AR has been recognized as a technology with great potential for facilitating learning. Students are able to freely navigate in a virtual environment, observe the phenomenon from different perspectives, and interact with selected virtual objects. Visualization and interaction provided by AR have been successfully used to improve spatial abilities and to help learners to understand abstract concepts""(Ibáñez et al., 2014). (https://www.econstor.eu/bitstream/10419/205143/1/full-4.pdf) So, the project partners from Spain, Ireland, Romania, Finland, Norway, Netherlands, Turkey and Czechia decided to initiate this 2-year partnership to answer for these identified needs.<< Objectives >>Our project responds to the identified needs, with the general objective 'Contributing to the modernization and digital transformation of education, enabling the creative use of digital technologies and strengthening technological literacy'.This will be achieved by developing coding and familiarization skills with the use of augmented reality and virtual reality in teaching-learning classes on the main topics of interest that we have established at the partnership level.The objectives set:O1. at least 80% of the project participants will acquire ICT, RC, AR skillsO2. at least 80% of students will improve their creative, computational, analytical thinkingO3. 80% of students improve their motivation to learnO4. at least 60% of the selected students will actively contribute to the creation of lessons using ICT, RC, ARO5. 100% of teachers will use the lessons created within the partnershipO6. 100% selected participants improve their cooperation skills in a team, communication in EnglishO7. 100% participants improve their intercultural awareness, tolerance, respect for other culturesThis will be achieved by developing coding and familiarization skills with the use of augmented reality and virtual reality in teaching-learning classes on the main topics of interest that we have established at the partnership level.The main activity consists in training teachers and students on ICT, RC, AR. After completing the training, partners will be provided via eTwinning or other platforms to obtain additional information about ICT, RC, AR. Their students and teachers will create educational materials that they will promote in their school and present them to other partners during transnational events.Educational topics will cover - Science, Geography/Tourism, Cultural Identity, Foreign Languages. There are topics that cover the content of school subjects, areas of interest for students, which will become more attractive, personalized. Lesson plans will be implemented, feedback will be gathered to be improved for the final form and disseminated on the project site, eTwinning, EPRP and thus gain a wider audience at European level, so that more students and teachers benefit from these.<< Implementation >>Following preliminary preparation phase of project, every partner will hold an implementation plan elaborating tasks, responsibilities and details. The mentioned plans will be discussed at 1st TPM and the extensive implementation plan of partnership will be prepared based on that discussion.Plans are as follows:- 3 TPMs- 2 LTTAs for teachers & 3 LTTAs for students- 2 Intellectual Outputs- 8 Multiplier Events-Activities to promote the project and make it visible, such as Erasmus corners and various posters at school, having the news and articles published in local/regional/national press, doing presentations at various meetings of each school and continuous posts on Instagram, Facebook and project website- Forming the project teams (i.e. teachers and students), defining their tasks and responsibilities- At organizational level, preparatory meetings will be held for project participants, educators and students.All partners will hold seminars and workshops for dissemination of Project activities, results and IOs to local teachers, students, parents and local authorities-Among partners, communication on details and procedures about 1st TPM, place of meeting as well as options for accommodation and transportation in Spain-Forming a finance plan falling in line with the Erasmus+ Program's financial rulesAll Project teams will discuss finance plan over financial rules, eligible costs and implementation expenses. -Meetings by each team to make task distribution based on details of relevant part of Project “Tasks and Responsibilities”-Meetings to debate primary Project activities (the ones which will facilitate the fulfillment of Project objectives and expected results written in application form)-Making teams, consisted of teachers and students, prepared for their tasks and responsibilities and for such Project topics as preparation and organization of meetings, visits, workshops, activities and documentation of and information on technological literacy and digital objectives which will promote learning of students. Students team guided and led by their teachers will obey their roles, tasks and responsibilities.-Meetings by teachers and students teams on general organization, coordination of presentations done by students, documentation of and information on technological literacy and digital objectives, preparation and organization of meetings, visits, workshops and activities-Organizational activities by each partner for TPMs and LTTAs-for travel to abroad, participants will be trained, informed and supported and learning activities will be prepared-Organizing and implementing Virtual TPM in Turkey: tools, materials and rooms and/or classrooms (which will be used) will be prepared and teachers will ensure the coordination. Assessing it and its impact on participants-Coordination at each organization: coordinating activities, follow-ups of meetings, progress assessment, preparing midterm and final reports of evaluation-To prevent any kind of potential risks and occurrence of any weakness related to Project implementation, there will be regular progress assessment (every month) based on analysis of digital materials quality, plan of activities, results gained and indicators established for achievement-Preparing finance plan (the responsibility of Project coordinators and if any, accountants of each partner)-Analyzing and assessing Project results following LTTAs. Assessment will be based on measurement of Project impact on target groups. Assessment tools will be questionnaires, digital materials analysis, and discussions to be held at each partner organization.-Project website, facebook and instagram pages, ScientixEU announcement and eTwinning–Twinspace will be created and administered-Implementing dissemination plan (designed for results gained) at local, regional, national and European levels-Monitoring if deadlines for activities are obeyed.-Preparation of final report by coordinator<< Results >>1. INTANGIBLE RESULTS:1.1. PARTICIPANTS- Raising awareness of the importance of CR and AR in education, their application. Knowledge and experience in robotic coding, AR and various digital tools, methods and techniques of teaching - innovative learning.- Gaining skills transversally. Effective use of various innovative works, manual based and effective learning techniques, digital methods and technologies and to solve real-world tasks.-Interdisciplinary approach, development of English language skills, ICT, promoted through CR and AR.-Increasing teamwork skills and enthusiasm by communicating in English, by joining the experience of intercultural learning and exchange of ideas.- Participants will get to know each other better and will be more aware and able to compare cultural differences by joining international meetings and activities.- Increasing the motivation of the participants in the teaching-learning process - Feeling of European citizenship tolerance, enhanced intercultural dialogue, mutual respect, empathy for others.1.2. ORGANIZATIONS- They will increase the image of the organizations in the community- They will be registered in the system of prestigious organizations of the European organizations- A new international system will be formed ready for future cooperation.2. TANGIBLE RESULTS:2.1. ORGANIZATIONAL- management-monitoring plans- work plans and activity diagrams - medium-term agreements between partners- dissemination plans- satisfaction questionnaires, evaluation and evaluation reports,- work drive of the project- final reports, feedback, testimonials2.2. SPECIFIC TO THE PROJECT SUBJECT- IO1 - Coding and Robotics Education Platform- IO2 - The Course Content for Interdisciplinary Introduction of Robotic Coding and Augmented Reality- 24 lesson plans - digital products (e-book, e-journal)- 2 Brochures with the results of LTTA activities for teachers- 3 Brochures with the results of LTTA activities for students2.3. DISSEMINATION- Erasmus + corner in each organization- Promotional materials with the project (banner, rollup, flyer, etc.)- Dissemination platforms (eTwinning, project website, Facebook, Instagram, Scientix EU, EPRP)- Newspaper articles- Materials to promote the 8 ME"
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::7b00a1f5fd0b605acde4d6c6bafad773&type=result"></script>');
-->
</script>