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"The project Game Activities Maximize English for Students - GAMES aims to promote strengthening the profiles of teaching profession, support educators and tackle early school leaving and disadvantage students. Its main objective is to design a classroom complementary to both student centered and game-based learning approach, new ways to integrate puppets and board games in the routine classroom activities in foreign language learning. The specific objectives that we plan to achieve from October 2020 to September 2022 are:-to exchange experiences and new ways of teaching through workshops at international level-to transform the English classes to engaging, fun and interesting classes-to aid disadvantaged and lacking motivation students to adapt to the school atmosphere and involve them in learning -to develop students' English abilities, digital and cultural competencies -to enhance the international aspect of participant schools by teachers opportunities to compare, analyze different educational systems through observations during the LTT ActivitiesThe target group is made of 350 students and 30 teachers from all six partner schools.The main activities that we plan to do during the project's implementation are:-to design the classrooms: furniture, walls, floor and all space as a game-based room to engage students in a relaxing learning atmosphere in LTT ""Sustainable environment for innovative English"" -to integrate puppets in the routine classroom activities in foreign language learning and design teacher's table as a puppet stage IN LTT ""English through interactive toys"" -to develop new ways to integrate board games in English learning in LTT ""English through intelligent board games"" -to do a multilingual illustrated dictionary related to the project's theme will be developed in LTT ""Six European languages for English, English for six"" -to role play in real life situations in LTT ""Funny English through drama"" -to create short poems related to children's games in LTT ""English through creative poems""There will be six LTT Activities in which 4 students and 2 teachers from all partner schools will participate. Before each LTT Activity, preparatory activities, described in the timetable, will take place in all six schools and also on the eTwinning Platform. In addition, after each LTT Activity all partner schools will make the project's dissemination locally. The project’s tangible outcomes: 1-Logo 2-Games English classroom 3-An optional course related to this project (CLIL): Science through GAMES4-brochure ”English through poems”5-Board games, puppets and puppet stages 6-Multimedia presentation of the activities, classroom design 7-Material Exhibition and posters 8-A multilingual illustrated dictionary related to the project's theme 9-Questionnaires for disadvantaged pupils’ changes of behavior for learning and school 10- Erasmus+ Corner The intangible outcomes: -a relaxing atmosphere, interactive and funny methods for English classes - motivation for disadvantaged and at the risk of early school leaving' students -increased level of competences for foreign language -the opportunity to learn Science and English in the same time-possibilities for disadvantaged students to travel abroad, better use of a foreign language and meet students from other cultureThe communication among partners will be established through emails, WhatsApp, email and eTwinning so that everyone can access them and before each mobility coordinators will meet on eTwinning to set arrangements related to LTT activities.Scoala Gimnaziala Nr 1 Moreni, as coordinator, will monitor the activities, the financial management, crises situations, sound management, write the evaluative reports. Belgium will share the project's results on the project's Facebook page.Italy will create and manage the website. Turkey is responsible for the Twin Space of the project. Bulgaria will do the online dissemination of the project on YouTube channel. Greece is responsible for the evaluation of the LTT activities and the disseminationThe Erasmus+ project GAMES is in progress also on eTwinning since March 2020, with the ID 217831.All participant schools will establish an internal evaluation strategy to measure the implementation of activities, achieving objectives and creating of final products. This strategy has to assure feedback and to contain qualitative and quantitative measures and options for a good implementation of the project.The project’s impact on the six partner schools will be the follow up of implementing the project’s results and final products in everyday school activities and curricula. This aspect will be done according to all those activities that are proposed in the dissemination strategy and project’s valorization, which is established by all partners. The dissemination activities are according to the project’s strategy regarding dissemination and results’ valorization among all six schools."
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