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Promotion of cultural heritage through game-based learning experiences

Funder: European CommissionProject code: 2020-1-ES01-KA204-082761
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for adult education Funder Contribution: 103,538 EUR

Promotion of cultural heritage through game-based learning experiences

Description

"This project was born in response to the need to exploit the opportunities offered by game-based learning methodology and strategies to disseminate and promote European cultural heritage. It has a double intention, inspired by two absolutely and necessarily complementary perspectives:a) It seeks to train workers from education, tourism, and socio-cultural fields to design and develop game-based learning strategies for the dissemination of European cultural heritage, while also helping them explore, renew, and improve their professional skills in their work environment through experimentation with tools that promote new scenarios and expression spaces and renewed channels of participation, connection, and dialogue.b) It seeks to disseminate and promote cultural heritage within society, promoting its transmission as a rich and diverse element, suitable in the present reality as an educational tool, for healthy leisure and social and intergenerational connection, with an integrative approach. It is important to break with the elitist, consumerist, and stereotypical idea of culture, heritage, and art, connect and integrate the elements involved in its transmission and seek co-responsibility among the agents involved it its dissemination.Therefore, our mission is to develop and renew mechanisms and techniques to promote European cultural heritage within society, with the aim of training workers from diverse social, cultural, and institutional contexts in the use of game-based learning strategies.Our starting point is to reimagine the philosophy and strategies based on social research, non-formal education, game design and user experience technique design as innovative assets in the dissemination of cultural heritage and as a complement to the widespread strategies of protection and exhibition. Recently, these areas of knowledge and intervention have been widely demonstrating their validity in connecting with people's intrinsic motivation in order to create more relevant and meaningful experiences and, therefore, contributing to achieving objectives more efficiently.This mission will materialize in a 24-month action plan devised as a unitary research-training-action strategy in which:- Game-based experiences that promote cultural heritage throughout Europe will be mapped and analysed.- A teaching-learning process will be developed in which the 5 partner entities will train and tutor each other in their respective specialties by means of the training action ""Let's play with cultural heritage"" and through online tutoring. These specialties are: a) techniques to search and select heritage contents to disseminate; b) implementation of game-based techniques, tools, and elements; c) implementation of performative and stage design techniques; d) graphics techniques to ensure game accessibility and replication.- An ambitious experimentation process will be implemented in order to design, develop, and evaluate game-based strategies in each local community in collaboration with each organization's network of local partners and using a multitude of formats and mediums, including digital. A total of 8 game-based experiences will be designed and will be available via the project channels to be used, replicated and/or adapted by anybody who so wishes.- As a final result, the methodological guide ""Heritage at play"" will be developed, aiming to detail the steps needed to design and develop game-based strategies and/or experiences for the dissemination of cultural heritage while also reclaiming its social value.The quality of the developed game-based strategies and methodology will be assured by the experience of the partner entities, the large network of local partners, and the rigorous process of experimentation and evaluation that will be undergone.The results of this project will be of enormous use to professionals in the field of education (formal or non-formal), culture, and tourism, since these results will be supported by extensive experimentation and evaluation, and they will be suited for implementation in these professionals' specific contexts. We want the actions, products, and results of the project to be inspiring, practical, and perfectly transferable, and therefore they will be multilingual and available online under Creative Commons license."

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