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Aplication of augmented reality in clinical simulation

Funder: European CommissionProject code: 2017-1-ES01-KA203-038514
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for higher education Funder Contribution: 284,642 EUR

Aplication of augmented reality in clinical simulation

Description

In the degrees in health sciences (i.e. Nursing, Medicine or Midwifery), the acquisition of skills for the performance of invasive techniques or procedures (that is techniques that imply the “invasion” of some part of the body with needles, tubes or other devices) depends largely on practical training in simulation rooms. In these rooms, task trainers that reproduce a part of the human body are used. These task trainers are designed to provide as faithfully as possible the sensations that may be experienced when performing the procedure on a real person. However they do not incorporate any further technology beyond the materials with which they have been manufactured. When students practice invasive techniques using this type of task trainers, they make the effort of imagining the internal anatomical structures, something essential in order to perform this type of invasive techniques.The main purpose of this project was to integrate the HoloLens-based Augmented Reality (AR) technology in invasive procedures training, making possible the visualization of internal anatomical structures by the students while they are practising on the task trainers. The main feature of AR is the combination of the visualization of the real world together with the visualization of virtual images. To do that, an AR software, named ARSim2Care, has been developed, supplemented by a Manual of Clinical Procedures and the Educational Material associated with the software; all of these are available in four languages: English, Spanish, Portuguese and Nederlands.The project has been carried out by three higher education institutions, the UPNA in Spain, the ESEnfC in Portugal and the EhB in Belgium, in addition to a Spanish company, iAR. Moreover, the Sant Joan de Deu Campus Docent in Barcelona and the University of Manresa have adhered to the project. Different activities have been performed to complete the development of the different intellectual products, the training of teachers and students and the subsequent dissemination of the product and findings of the project. On one hand, different transnational meetings made possible the coordination of the intellectual outputs and the global management of the project. A total of 18 teachers from the partner universities and members of the technological company participated in these meetings. On the other hand, a five-days workshop was organised focussed on the AR application in the field of health sciences, in which 15 nursing students and 6 teachers from partner universities participated. In this workshop, a preliminary assessment of the functionality of the prototype of the software Arsim2care was performed. Additionally, a virtual workshop about AR and the software Arsim2care was held with the participation of 15 nursing teachers from the partner universities. In this meeting, the training material associated with the software was developed. Lastly, a multiplicator event, which consisted in a “Online workshop about the application of new technologies in Health Sciences Education”, offered the opportunity of presenting information about serius games, AR and virtual reality in Health Sciences Education, and the final results of the project. A total of 136 teachers and healthcare professionals from Spain and Lationamerica participated in this workshop. It should be noted that 50 nursing students from the universities associated with the project (Sant Joan de Deu de Barcelona Campus Docent and the University of Manresa) participated in the final assessment of the prototype of the software Arsim2care. The impact of the project has been important at different levels and for different groups. Numerous written media echoed the project and the project leaders participated in conferences and workshops expressly invited to talk about the project. The students who assessed the software considered that the impact of it on their training may be very beneficial, as it increases their motivation and stimulates their active learning, increasing their interest on the topic under study. Similarly, the teachers considered that the possibility of visualizing the anatomical internal structures during the training of clinical invasive procedures is an added advantage to the traditional training of this subject. In conclusion, this is a way to increase the quality of the training for future healthcare professionals, that will undoubtedly affect the care they will provide in their future professional activity. Indeed, these results will have a long-term benefit on the care offered to patients and their quality of life. The improvement of the technical skills and techniques provided by healthcare professionals should translate into excellent care.

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