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"The inclusion of disadvantaged audiences remains a major challenge for the museum sector. And inclusion starts with the question of accessibility. This does not stop at the accessibility of the buildings and the adaptation of visits for disabled visitors. It also involves the presentation of the content and with the development of online museum offers, digital devices and settings which can prove to be a tremendous asset for people who have little or no access to culture, if done inclusively. The confinement due to COVID 19 has helped to put the spotlight on this type of initiative and accelerate them with numerous museum offering digital tours. But if one praises the accessibility of museums from one's couch, what about the accessibility of digital content to users with special needs? The content of a virtual exhibition using the standard codes of mediation (display of the work, display of the cartel) can quickly prove to be just as inaccessible to low-skilled people or people with special needs. The question of the accessibility of an image, both in its feeling and understanding, arises just as much in physical as in digital form. The issue of image accessibility is often restricted to visually impaired people but to be truly inclusive it must also include people with special needs (people with little or no qualifications, people with DYS or disability problems, etc.). Access to art and culture is part of the basic skills and can allow different and complementary learning of basic skills such as reading and writing.This is why we created TEAM / ART. The project takes advantage of a double opportunity: the availability of European heritage works in high definition and the development of digital visual narrative forms increasingly present in the press and digital publishing sector, in open source and standard formats.This project wishes to question the accessibility of the images, as well as the accessibility of the text and presentation, by proposing a narrative and visual experimentation in the presentation of works of art for learners with little or no qualifications, with specific needs.To do so, we want to develop a digital museum accessible to :1) Learners, with low or no reading skills, with disabilities or learning disabilities and who have had little or no contact with classical European culture by offering:> digital exhibitions with at least 120 animated and scrolling works of art> a glossary of key art words, illustrated and accompanied by videos in sign languageBoth the animated and scrolling works of art and the glossary will be written according the principles of the ""easy to read and understand language"" (equivalent of level B of the Common European Framework of Reference for Languages (CEFR)).2) Training and mediation professionals (educators, trainers, mediators) by offering :> pedagogical dossiers and practical sheets> a pedagogical guide for implementation The ambition of the project is to combine access to European culture with the acquisition of basic skills. Few or no offers are made to adults with few or no qualifications beyond factual language learning or writing and do not cover storytelling, literature and even less the arts. The project's target audiences generally have little or no access to books and heritage. However, they are formidable vectors of learning and personal development. This is why our challenge is to combine an accessible, narrated, interactive presentation of works of art with an ""easy to read and understand language ""(level B of the CEFR) and thus contribute to the transmission of a common cultural heritage and the integration of audiences with little or no traditional access to this heritage. We wish to contribute to the promotion of major works of European cultural heritage to audiences with little or no access to culture and whose basic skills (reading, writing) are not or only poorly developed, and to encourage innovative forms of cultural mediation and training using digital tools.Through its transversal and multi sectoral approach, this project thus makes it possible to address together key EU priorities such as the promotion of culture and heritage, the strengthening and expansion of trainers' skills, the improvement of adult language learning and key competences such as writing and the development of digital skills among trainers."
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