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Ensuring girls and women have equal access to STEAM education and ultimately STEAM careers is an imperative from the human rights, scientific, and development perspectives. Equality in Science, Technology, Engineering, Art and Mathematics (E-STEAM) focuses on primary, junior and upper-secondary, teachers, student teachers by developing a gender-sensitive interdisciplinary approach in class. It addresses the underrepresentation of girls in STE(A)M (Science, , Technology, Art, Engineering and Mathematics) who will be the future women in STE(A)M careers. EIGE’s study on the economic benefits of gender equality (2017a) shows that reducing gender segregation in STEM education alone could lead to an additional 1.2 million jobs in the EU. These jobs are estimated to occur mostly in the long term, however, as employment is likely to be affected only after new women STEM graduates choose to work in the STEM fields. In parallel, higher productivity associated with these STEM jobs is likely to result in higher wages for newly graduated women – affecting the gender pay gap as well as income and living standards of women, men, children and their extended families (European Parliament, 2015a). To treat one group preferentially based on gender is seen as morally wrong; it seems downright irresponsible to ignore half the population when there is a skill shortage. Whatever argument you choose: ethical, pragmatic or philosophical it is clear that the STEAM fields cannot continue to ignore and be under representative of such a huge sector of the population at European level What prevents girls from choosing STEAM? Most of all cultural traditions and stereotypes. Stereotypes are insidious things and can manifest themselves in various ways, but one of the most damaging ways stereotypes can affect girls is through the implicit biases carried by their teachers. The project aims to: -establish synergies among schools and the labour market towards creative and meaningful engagement of girls in STEAM education (through a mentoring programme) - develop a virtual platform as a resource hub for practical and innovative learning solutions complementing schools’ curricula - exploit and disseminate hands- on activities by promoting the use of the platform The project will target 3 groups: - Teachers and student teachers in Primary, Junior and Upper secondary education and especially teachers in STE(A)M, career advisors; - Decision makers, Policy formulators, Head teachers, school directors, teacher' training centres, representatives of regional/national and EU authorities. - Students/pupils 7+ (to engage more girls in STEAM careers). An experienced consortium has been called to design, implement and sustain E-STEAM project.The geographical and cultural area covered by the countries taking part in the project is extremely diverse. From the western traditional countries(PT,SP), eastern GR and to two recently accessed countries in European Union. Gender equality has been an issue in all these countries and the effort to persuade students and especially girls to take up Sciences will change the mentality in the family, in schools, in the communities. Six IOs were developed: IO1 - A STATE OF THE ART to identify stereotypes, taking as a starting point the collection made in each of the countries and within the partner institutions, with 48 interviews with teachers and workshops involving 86 students; IO2 - A MENTORING SCHEME that allowed female students and teachers to learn more about the STEAM professions and experience an interesting relationship with their Mentors (62 female mentors with top STEAM professions developed the mentoring program for a 121 students, using an E-STEAM IO4 platform (moodle); IO3 - A cross-curricular E-STEAM COURSE (Curriculum, Course Activities and Student Kit) was created, easily adjustable according to the needs of the teachers and built in 5 levels : primary education, Junior secondary education , Lower secondary education, Secondary education, Upper-Secondary Education, and Post Secondary Education - Pre-Teachers, with guidance. and experiential methods. The training program was adapted to the digital teacher training platform E-STEAM IO4 (Athena platform) where the online Course for 80 teachers, during IO5 - PILOT AND CASCADING, which put ideas into practice and collected information to improve the Program. All of these IOs need EXPLORATION, which can be found in IO6, with the contribution of partners and the E-STEAM Support Board. If we add all the participants in the project we reach more than 1050 participants and indirectly at least 1600 students (application of the course). E-STEAM teaching materials will be integrated into partner training offerings or as part of school curricula, optional courses and integrative activities in a more friendly way of approaching STEAM. Teachers will use and will promote IOs outside of schools, thus ensuring their long-term use and exploration.
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