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Practical Learning for Action and Networking via an Educational Tool, Inspiring Study of Environment

Funder: European CommissionProject code: 2016-3-TR01-KA205-036984
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for youth Funder Contribution: 312,516 EUR

Practical Learning for Action and Networking via an Educational Tool, Inspiring Study of Environment

Description

“Planetbook game” is a methodology developed and successfully implemented across Greece by KEAN, aimed at increasing youth awareness of the environment at local, regional, national and global levels alike. An innovative educational board game about the environment and climate change, it is also presented in a floor version, as well as a digital version. The “Planetbook game”contains 700 questions of encyclopedic knowledge about environmental issues of our planet and international NGOs that are concerned with its protection, as well as Nature’s four basic elements that define the climate of the planet (earth, air, water and fire). This educational game that aims to save the earth evolves around a tree: as the players advance in the game and climb up the tree, the world becomes a better and greener place. Planetbook game has been distributed to over 100 youth organizations and 700 schools in Greece since it was initiated in 2008. There is also a US version of the game that was developed in 2010, and implemented with notable results on a small scale in Greek schools in the US.Given the success of “Planetbook game”, “PLANETISE” seeks to transfer this innovation and good practice to other EU countries, featuring the added component of pedagogical guidelines for youth organizations active in the field of environment , youth , sustainability , energy, etc. on how to best use the tool. The creation of a complementary e-platform will also be an extra element. In addition, the new project will also feature a social network for youth organizations, developing an online community for further learning and exchanges on environmental challenges in partner countries.In addition, the training workshops with youth leaders that will take place face-to-face in partner countries will also be provided as webinars, with a view to strengthen the impact of the project across Europe through e-platform. The present project proposes to bring a tried and successfully tested educational game to other countries, where there is an identified need for innovative methodologies concerning the environment, revising and enriching the tool to match the target group of youth , while adapting it to different national settings. Nearly 500 persons will be directly targeted in “PLANETISE” project activities, through focus groups, workshops, small – scale training sessions, national dissemination events and Empowerment “Planetbook Europe” E-platform. The consortium of partners has substantial expertise in the fields of inclusive education, sustainable development, environmental education, awareness raising, and non-formal training, as well as social networking and e-learning. The main project outcome will be the edition of the revised Planetbook game (inTurkish,Greek,Italian,Romanian,Portuguese,German) in National Level and the creation of the edition of Planetbook game in International Level (in English).

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