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<< Objectives >>The Project aims to:1) developing a model of increasing language competences2) promoting new innovative educational practices, including in particular the use of the latesttechnological advances3) developing and making available an attractive, intuitive, multilingual and engaging tool, which will be accessible without restrictions free of charge due to, among others, age, place of residence, wealth, mode of education, etc.<< Implementation >>The project will consist of the following activities:- Development of the game prototype- Testing the prototype- Development of additional game scenarios by partners- Translation of the game into the languages of the partners- Testing of the game scenarios in the wider circle of potential users<< Results >>The main result of the project is to create a tool which will combine knowledge from many areas, supporting multidimensional education of the participants. Knowledge of experts from various fields will be used, while the tool itself will include provenmechanisms for building e-learning engagement.Results are:- Development of different game scenarios covering intercultural issues- Providing the game in partner languages- Strengthening the intl. collaboration between Partners
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