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Undertaking, recycling and creating

Funder: European CommissionProject code: 2020-1-ES01-KA201-081936
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for school education Funder Contribution: 75,760 EUR

Undertaking, recycling and creating

Description

Young people need digital skills to live and work in 21st century; ICT contributes to strengthen the learning of basic skills and key competences, to implement learner-centred approaches and strategies based on active learning. Collaborative learning, peer learning, creative problem solving, learning by doing,experiential learning, critical thinking and creativity are all characteristics which will develop in our students digital key competences and practical entrepreneurship skills. Entrepreneurship education means developing a culture, which establishes entrepreneurial behaviour. Such competencies require active, learner-centred pedagogies and learning activities that use practical learning opportunities from the real world. Since entrepreneurship education is seen as a transversal competence, it should be available to all young people and be taught as a theme rather than as a separate subject at all stages and levels of education, the project introduce our students to the business world. The European Commission has specifically linked the development of entrepreneurial attitudes and behaviours to activities in education and training. Entrepreneurship education aims at developing an entrepreneurial mind-set and behaviour. Partners educate our students to take aptitude to prevent climate change. They develop small creative projects , making what no longer serves us can be reused, even being creative and giving it a new utility. Students can create prototypes to solve small problems of phisics unsing robotics.Students will develop their creativity through various lines of business that they themselves design. These lines of business will be based on 3D printing, on the recycling and reuse of different objects giving them a different use, and in find solutions to different problems l etcObjectives:• Implement in students basic and transversal skills like cooperation, interaction through ICT means, creativity, communication.• Improve students' scientific knowledge using their understanding to investigate the natural world through scientific research practices, or solve significant problems through engineering design practices(STEM).• To create prototypes, o solve small problems of phisics unsing robotics everything related to the environment.• To develop small creative projects, making what no longer serves us can be reused, even being creative and giving it a new utility.• To improve quality and efficiency of education and training of young people in order to develop the features and the working skills for a proactive learning and to become a successful entrepreneur.• Develop in young people the principles and values of cooperativism, as well as in the value of entrepreneurship through the figures of social and also circular economy• Help young people develop entrepreneurial skills, kowledge and management of business companies• To implement (networks of) social enterprises and conduct courses and training sessions on business education, especially social entrepreneurship and the use of ICTThe methodology is based in a challenge where students working in teams under a set of business proposals or building objects by doing that they´ll have to get in contact with several technologies like Blender, 3D Printing,.. Maths, physics, innovative thinking, creativity and many other skills. At the same time student learn relevant contents of stem + A (Art / creativity). Each team of students will be asked to work other competences like entrepreuneship and marketing and will apply this knowlwdge the design and production of articles from reusable containers and reusable textile products developing small creative projects , making what no longer serves us can be reused, even being creative and giving it a new utility , it will also contribute to avoid the climate change Results1) A course for young students and teachers about how to set up real companies based on Social and circular economy.2) Innovative business companies 3) Innovative practices to give solutions to avoid the climate change based on Phisics , robotics , ... pinciples5) A Manual with videos on simple habits that avoid the climate change and also innovative practices (problem solving) to give solutions to the climate change6) A KIT about how to set up, implement, manage, a business company The project results will be that teachers participating in the project will aquire the competences to design Innovative Learning Environments, new and creative ways of implementing the curriculum and basic conditions for the sustainable use of digital education. they will be able to analyse and develop innovative pedagogy and assessment approaches and methods to support these diverse individual learning. The collaboration among qualified European partners will make possible implement teachers CPD and examples and guidelines on experimentation across Europe.

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