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Smart technologies by design

Funder: European CommissionProject code: 2019-1-BG01-KA202-062298
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 154,736 EUR

Smart technologies by design

Description

"The key topics within our project are design thinking and disruptive innovation processes to develop smart city solutions by SMEs. Another aspect is the user experience design. Design thinking is able to approach more closely the unmet needs of a community by observing its behaviour.The technology advancement is too fast for the managers and owners to respond and adjust to the market. Smart city solutions work in the quadruple helix: society(social innovation)-research- public authorities- business. A smart city is defined as “a community of average technology size, interconnected and sustainable, comfortable, attractive and secure”. The number of smart-city solutions is booming, and many new technologies are being utilized to improve the city of the future. However, governments are not seeing the results they aimed for and one of the main causes for this is the digital skill gap. The digital skill gap is a two-factor problem: from one side the need is unrealized by citizens as they don't know about the smart solutions; from another - there is a lack of skilled personnel to implement and maintain tech solutions of SMEs.The aim of the project is to develop the competences of the SME managers and owners to drive smart disruptive technology business. More specifically we combine management and digital skills and provide: a map of digital disruptive technologies; training program with modules and materials for smart innovation; toolkit with business models, tools for UX and DT process, social innovation aspects, platform for learning with materials and tools.The target groups of our project are:- SME managers and owners of smart city technology businesses are the primary - those who are and want to be ""smart innovators"";- VET trainers as secondary group.The main results of the project are the intellectual outputs with the respective interim products/deliverables:IO1 Map of digital and smart disruptionsO1/A1 Key areas of smart technology innovation - we will conduct a study to narrow the scope of technology areas of smart innovations and define key success factors and applications to prepare the map.O1/A2 Case studies collection and focus groups - each partner will select two SMEs in the field of smart technologies and have interviews with their managers/owners to create a state of the art case study. This will generate a case study collection and initial contacts of the target group to be further involved in the project.O1/A3 Development of the map the map itself will consist of: description of the technological areas, challenges and opportunities for designing, developing and managing smart city innovative solutionsO1/A4 Internal testing - this part of each output will be done either during project meeting and/or short-term staff training event in month 13. There will be short evaluation report after each internal testing before going to testing with the target group.O1/A5 Finalization and translation is also a common phase of each output and defines the final translated versions.IO2 Training program for smart disruptive innovation - we will develop a program covering analytical, interdisciplinary critical thinking, management and technological skills; we will define the key topics of interdisciplinary knowledge across technology, social sciences and management disciplines.O2/A1 Capabilities framework of smart innovation - common framework with key competences, skills and knowledge.O2/A2 Training modules for smart innovation - specific modules with learning elements and assessment criteria, including self-assessment tools, thesaurus, materials.IO3 Training toolkit for managers and owners of smart businessesO1/A1 Business model cards for smart solutions - we will create a set of explanatory cards with definitions, examples and frameworks for innovative business models.O1/A2 User experience design and design thinking process and tools - this will be a collection of tools, description and materials for UX design and design thinking process.O1/A3 Disruptive technologies for social innovation development - this part will focus on social innovations in the context of smart city solutions.IO4 Digital platform for smart innovationsO4/A1 Simulation process for rapid prototyping - detailed step-by-step process of how to do rapid prototyping and what tools to be used will be developed. O4/A2 UX design and design thinking games.The desired impact on the target groups is expected to be stronger and immediate at local and regional level where partners’ and their members’ apply the Smart City concept and thus our results and beneficial impact is expected to be more tangible. Additionally to the impact on the target groups, the project is expected to have a positive longer-term benefit for the local and regional economy as Smart city entails the creation of inter company and inter sectoral links, for an inter-connected city. It relates to the new phenomenon of city-as-a-platform creation."

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