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VET Itineraries with a Variety of open Educational Resources enhanced by a multilingual repository

Funder: European CommissionProject code: 2016-1-HU01-KA202-022952
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 218,708 EUR

VET Itineraries with a Variety of open Educational Resources enhanced by a multilingual repository

Description

The VETIVER project had the main objective to provide innovative and efficient learning experiences for VET students. The objective has been reached thanks to the great collaboration among partners, as most of them had already work together and have a high level of understanding. Besides partners, some external organisations were involved, mainly VET schools, plus some secondary schools and one University. The total number of external organisations involved is of 39.The main objectives of the project was the creation of a digital environment to promote quality alerting and blended learning, together with the creation of OERs to be used in VET and for teacher training. Both objectives were accomplished:1. Vetiver Environment is composed of LMS (Moodle) and ePortfolio (Mahara) and an educational repository also available using a mobile app.In fact there are 2 different instances of the LMS (http://vetiver.4eclass.net/ and https://www.vetiver-lms.hu/) where the 18 courses developed, 3 for teacher training and 15 for VET students, all of them available in the 5 languages of the project.Other important developments related with the repository, are an educational taxonomy and a multilingual thesaurus. Both of them provides the required metadata and controlled vocabularies to the repository, and allow more significative searching in the repository. The repository has been populated with more than 500 resources and is freely available from the project website (http://vetiverproject.eu/repository)Creating OERs was another of the key objectives of the project. There, the project has created a total of 280 OERs in SCORM format, which allows to use them directly in your own LMS, and all of them can be downloaded from the website. There are 10 for teacher training in all the languages, what makes a total of 50 teacher training SCORMs. The rest 230 are resources in different subjects, like Entrepreneurship, ICT, Interior Design or Furniture creation for VET students. All the SCORM resources were developed using Adobe CaptivateOther main developments of the project were the following reports, all of them available in the five languages of the project:Vetiver Handbook: available also as flipbook in the website, the handbook provides the more “technical” information about the project environment. This will allow any technical coordinator in a school to replicate the project environment.Itineraries Report: coming up with learning itineraries in a project like this one there is a necessity to organize all the educational resources, so the students can have better learning performances. The report deals with new emerging theories which tell us how importance of the communication between students of an online course is, together with the capacity of building their own personal learning environment, connecting different sources of information. This justifies the need for having different learning contents organized in different environments.Vetiver Guidelines: as the handbook, it is also available as flipbook. The guidelines are more focused in how to use the project tools, allowing any teacher to use the resources and courses developed in the project, or to use the resources available in the repository, or even include other resources there.And finally, an important phase of the project has been using all the environment and resources with teachers and students, mainly from VET schools, and getting feedback from them. The project has worked with 35 educational institutions in the 5 countries of the project, so that the numbers of participation in the pilots have been of 112 teachers and 2911 students, and all the feedback we received was quite positive about the resources used and the learning process. So in general during the pilots, teachers further discovered how to include active methodologies in their classes, and how to get access to entrepreneurship training for their students. Meanwhile, the main impact for the students was an experience of an engaging learning environment with quality resources.Of course the project has also created all type of dissemination tools, all of them available from the website and social networks of the project.All the resources and environments developed in the project will remain available for teachers and students under a Creative Commons License (by-nc-sa), giving the opportunity to teachers to be involved in the use of active methodologies like service based learning or flipped classroom, but also think about changing the evaluation process using other tools as ePortfolio, or just reusing the project resources from the website, including them in their own Schools’ Learning Management System

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