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The Pursuit of Happiness : S.M.A.R.T

Funder: European CommissionProject code: 2018-1-NO01-KA229-038807
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | School Exchange Partnerships Funder Contribution: 96,224 EUR

The Pursuit of Happiness : S.M.A.R.T

Description

Through a long period of corona pandemic, our project has become even more important. We still need all students to be happy so that future generations can contribute to a more peaceful and prosperous world. It is also one of the main goals of the EU: promoting peace and well-being for the citizens of the Union. Quality of education and school happiness are inseparable, and that happiness and well-being should not only be considered as a goal for education systems, but also as means for higher education outcomes and success in future life and work. There is a clear need for more time and space in schools, whether it is time set aside for leisure activities or the preparation of fun and engaging learning methods, or when it comes to space for students to express themselves more freely. We still hope that our project has helped the students to grow mentally, mentally, socially and emotionally. It will keep them healthy, give them exposure to learn through others, and try new things, develop their talents, whether it is in ICT, music, art or sports. It will emphasize the need for more fun and engaging learning approaches to make the teaching and learning process more fun for both students and teachers. It will highlight the need for 21st century teachers who are both equipped and supported to use innovative teaching and learning strategies.Through active participation, dances, songs, arts and crafts, sports and via new technology, teachers and students have further developed an understanding of each other's culture and traditions. They have also improved their foreign languages. It has also strengthened the feeling of being one in a united Europe. The project activities have increased the collaboration between schools and students from different European countries. The activities have made it possible for students to explore, understand, describe and compare and contrast lifestyles throughout Europe. Some of the concrete outcome of our project is creating logos and designing mascot competition, making dance videos, “Erasmus+Corner'' was made in every school to visualise our project, movies of trips were made after meetings, presentation of countries, cities, schools, A 2-year calendar was made both digital and printed, Music festivals and shows where organized, a lot of nature activity has been done such as mountain hike, swimming, tennis, horseback riding, visiting museums and Zoo, voluntary work once a year, Outdoor picnic and going to concerts. We also have done a lot of seminars on ICT on education applications for teachers and students presented in meetings such as Storybird, Padlet, Tagul, Scratch, Puppet Pals, Creaza and of course made a website for our project and Facebook and whatsApp group for communication. Very good and varied programs for our exchanges in the partner countries were also completed according to our plan. In Turkey we completed Tennis, outdoor field trip, museum, jigsaw exhibition, presentations about local artists, Marbling art, Just-dance and Nintendo Wii video game and Zumba. In Hungary we did Makerspace science lab, Robotics workshop, Karaoke, Horse Riding, outdoor field trip, Visiting Zoo, swimming and water sports in thermal spa. ICT seminar on program Scratch, presentation on cyberbullying, traditional dance, Leonardo da Vinci Exhibition. In Norway it was arranged disco with sharing of music Spotify lists, Yoga, Climbing indoor, outdoor swimming, ICT seminar on creaza and Puppet Pals, mountain hike and guided new-art tour among others. Our Irish partner school unfortunately had to withdraw before the project. We have solved this by sharing the planned activities for Ireland into the remaining partner countries and used grants to bring more participants for the other mobilities. All completed results correspond well to the priorities of the project that is finding joy and happiness through learning in creative and practical ways through sports, music, art, recreational activities and and technology. Planned activities for the meeting in Funchal, Madeira were canceled due to coronavirus but we will do the ICT activities that originally were planned for Portugal online during the upcoming school year. We will arrange google meet or zoom meetings and use video apps biteable, powtoon, animot and edmodo during the online education. This will also strengthen the sustainability of the project.

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