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<< Objectives >>In the EU, opportunities for youth entrepreneurship through gamification pedagogies are scarce. The overall objective of this project is to make gaming competences more pedagogic, interactive and informative in enhancing youth entrepreneurial skills. The project will promote transnational and cross-sectoral collaborations for enhancing entrepreneurship skills and mindsets among youth via a, currently-absent, digitally enhanced and gamified experience based on the EntreComp framework.<< Implementation >>a)Development of gamified curriculum including interactive activities, multimedia resources, and entrepreneurship-related missionsb)Capacity building of 100 young people through the GAMEYES mobile application gamec) National ‘Pitching Youth Entrepreneurial Ideas’ competitions (one per partner country) involving youth and a panel of entrepreneurial expertsd) Dissemination including social media campaign, local events, short videos and final conference.<< Results >>The project is expected to develop pedagogical and learning content with the capacity to cater for new approach towards skills development and entrepreneurship mindset building. At the intersection of partner’s work, trainers’ experiences and youth’s needs, it is also expected that there will be a powerful exchange of good practices and enrichment of knowledge around entrepreneurial practices promoting young people’s sense of initiative and youth entrepreneurship.
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