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"<< Background >>Art and culture are central factors of socialisation, instruments of access to the world and the basis for the acquisition of key competencies. Cultural education promotes tolerance, broadens the view of the world, invites reflection and differentiated discourse, and is an essential cement for a united European society. We live in turbulent times, the migration crisis, advancing digitalisation and the COVID19 pandemic create a lot of uncertainty - especially among people affected by obstacles such as educational distance, long-time unemployment, language barriers or economic obstacles. Challenges of our time can only be solved together, and this requires cohesion and a common cultural understanding of a colorful, diverse, common Europe. But when it comes to European culture, to understanding that everyone is an important part of Europe, especially the group of young adults with restrictions face some difficulties. They perceive culture as something abstract and elitist that does not touch their own life reality, and they do not feel interested in participating in cultural events. Therefore, it would be important to shorten the distance between this group of people and European culture, to show them that culture can be fun and that they can shape culture easily on their own. A cultural education that guides these people would be of high importance.But at the moment, educational measures for adults are limited in most cases to concrete ""on the job"" applicable skills or to the acquisition of language. In the field of cultural education, there are not freely accessible and digitally available materials for adults, according to the preliminary research for the project. Therefore, the project CisU provides awareness raising and cultural education for a large target group (adult learners with diverse restrictions). The project supports people in developing their abilities to participate in and contribute to society. Culture should not be (mis)understood as something abstract and elitist, but is part of the common identity to which all people in Europe belong and which should be shared and shaped by everyone. We want to show these people that culture is not the preserve of a particular group of people, but that everyone can easily contribute to European culture, we want to show them that CULTURE IS YOU.<< Objectives >>The OVERALL GOAL of this project is to foster cultural awareness and understanding among young adults with restrictions (low level of qualifications, long-time unemployment, economic obstacles, migrant background, etc.). We want to contribute to making culture more accessible for this group of people and to integrate them better into society.Providing basic cultural education for all people in a society has positive effects on the whole society as well as on the individuals. People who are trained in this way are better integrated into society, gain easier access to culture, gain self-confidence, but also access to the labour market or opportunities for career advancement are increased. For the society as a whole, it is expected that this project will have a positive impact on integration efforts, help to reduce polarisation and division and contribute to building a European sense of community.SPECIFIC OBJECTIVES of this project are:- Bringing European culture closer to people with disabilities and letting them actively experience and shape culture- Providing adult educators with a teaching concept and materials regarding cultural education they can directly use in their trainings- Raising awareness of the importance of culture- Supporting the acceptance and understanding of cultures of different European countries- Preventing exclusion through the inclusion of young adults with different restrictions in a cultural Europe- Supporting cultural institutions by opening up for a new target group<< Implementation >>ACTIVITIES AND METHODOLOGY: To create materials tailored to the target group of young adult learners that face different restrictions and educators who are training these learners in cultural education, it is crucial to involve them in all activities of the project. In PR1 we will create a DIDACTICAL CONCEPT and a CURRICULUM as basis for the learning materials, the videos and the game that are developed within the other results. To assess the special needs of our target groups and ensure a high practical relevance of these results, we conduct INTERVIEWS with at least 3 adult educators and 3 adult learners per partner organisation regarding the contents and methodology that should be included in the materials.The results of PR2 are LEARNING MATERIALS and VIDEOS that contribute to the further development of the cultural competences and the raising of interest in cultural activities of adult learners with restrictions. To ensure a high potential of use and attractiveness of these materials and videos, we organise a PILOT TESTING with our target groups (trainers with their young adult learners) in each partner organisation.In PR3 we develop a HAPTIC BOARD GAME and INSTRUCTIONS for this game. This game will also be PILOT TESTED by the target groups when we organise the testing for the learning materials and videos because our aim is to make it as userfriendly and fun as possible.PR4 contains the creation of a WORKSHOP CONCEPT that can be directly used by trainers in their educational programmes. Furthermore, we compile a GUIDE for adult educators on how to use all the developed materials and tools in the most effective way. To ensure again a high practical relevance, there will be at least two TRAINERS per partner organisation that USE THE MATERIALS and tools WITHIN THEIR COURSES and give feedback on the quality and impact of the results. In addition, we organise an INTERNATIONAL EXCHANGE EVENT where adult educators that have tested our materials can exchange their experience and build new networks. This event will be held online via an appropriate communication tool and is part of this project result.MULTIPLIER EVENTS:To disseminate the results of this project as widely as possible, each partner organisation will organise a Multiplier Event with the involvement of key stakeholders.<< Results >>In the project CisU, we realise the following four project results:PR1 – Development of a DIDACTIC CONCEPT and a CURRICULUM for the learning materials and videos (PR2) as well as the board game (PR3): We create a concept and curriculum based on the latest didactical and methodological findings to be able to develop user-friendly learning materials, videos and the game. These outputs include the contents of the following results, but, what is of the same importance, they also show HOW these contents can be taught in the best way to the target group.PR2 – Development of LEARNING MATERIALS and LEARNING VIDEOS to bring our target group closer to European culture: We create learning materials and videos that contain information about culture in general, about different cultural fields and about how the learners can participate in cultural events. But we do not only give them information on these topics, but we create interactive contents where they can learn by doing and trying new things out. The goal is to show them that culture can be fun and to raise their interest in participating in further cultural programmes.PR3 – Creation of a HAPTIC BOARD GAME: We create a board game that can be played in educational contexts, but also in private context. It should bring them closer to culture in a playful and fun way and make the players experiencing and enjoying culture. To ensure a smooth gameplay, we also develop game instructions that are visually appealing and easy to understand.PR4 – Development of a WORKSHOP CONCEPT and a TRAINERS’ GUIDE: To give trainers an idea on how they can include our developed materials into their teaching, we develop a workshop concept for an online as well as for an offline course. In addition, we compile a guide that explains how the developed materials and tools are interrelated and how they can be used in order to exploit their full potential. The CisU project will have the following impacts and long-term benefits on all geographical levels: - adult learners get access to cultural education, get into social dialogue, understand European culture better and thus get better included into society - adult learners become more motivated to participate at further educational programmes - adult educators know how they can train their adult learners in cultural education - awareness of diverse target groups for the importance of being part of European cultureThe OPEN SOURCE ACCESS to all project results will be guaranteed for at least 5 years after project end. Our aimed impact is to bring young adults with disabilities closer to European culture, to support them in shaping culture by themselves and thus to contribute to a better inclusion of these people into society."
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