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<< Objectives >>- To discover specifics of games games and gamification process educational- To increase awareness and importance of using games and gamification in the learning/educational process, in social and youth work.- To learn how to use games in education and how to create an educational and game- To create educational games prototypes for social and educational purposes.- To create physical educational games - To share games with interested partners and institutions<< Implementation >>A1 Training course on creation of Educational games - training course that will be focused on building competencies of youth workers and educators in game design and ways to apply it in youth work and education specifically based on NFE approach. A2 Creation of Educational games - 1. Open testing; 2. Incorporation of testing results in the game; 3. Development of layout, designing, and graphics creation; 4. Creation of physical and digital forms; 5. Sharing and dissemination of final results<< Results >>15 YOUTH WORKERS who participated in the project learned about how to use games in the educational process and develop their own educational games. Share gained knowledge withtheir colleagues and other youth workers.Develop at least 3 EDUCATIONAL GAMES.Create physically published games. (50-100 copies of the games.)Share physical games with interested partners, international organisations and institutions.
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