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Improving Creative and Digital Skills of Adults

Funder: European CommissionProject code: 2021-1-DE02-KA220-ADU-000033453
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in adult education Funder Contribution: 216,852 EUR

Improving Creative and Digital Skills of Adults

Description

<< Background >>Createch has great potential to contribute to economic growth and job creation,based on the underlying technology and the expected wide applicability of Createch innovations to different sectors and contexts.A common finding in studies on the future of work is that employers will increasingly demand digital skills and creative skills.Many researches shows that combinations of skills – technological, artistic, organisational and management are important for creative work.A report on the future of jobs by the World Economic Forum (WEF) considers creativity, along with complex problem solving and critical thinking, as one of top three skills in 2020, and estimated 87% of creative jobs are ‘at low or no risk of automation’.Regarding to the 35 million job adverts posted between 2011-2018, It found that the occupations that mention “createch” skills the most were: graphic designers; photographers, audio-visual and broadcasting equipment operators; artists; arts officers, producers and directors; and product, clothing and related designers.Given the importance that future of work studies attribute to both creative and digital skills, it is reasonable to suppose that ‘createch’ skills will be associated with roles that are expected to grow in importance in the future.With the current pandemic COVID-19 crisis,there is also sudden need for creative and digital solutions in the current circumstances.Many Europeans have been suddenly thrown into conditions demanding the use of digital technologies .The impact of the COVID-19 pandemic is having a severe effects on adults who need to find ways to continue in these challenging times which now relies on the access to and use of digital technologie<< Objectives >>CREDI aims to develop creative digital skills of adults who has low creative digital skills.The unemployed/employed adults will have chance to identify several «createch» skills determined using this methodology include image editing, graphic design, typesetting, animation, website design, art direction, photography, gamification and video productionThe objectives of the project are;*To identify what the createch skills are, which roles require them, and their importance to the future jobs market*To provide learning opportunities for adults in lifelong learning;also to provide incentivise and enable greater employer engagement in training; and cement the value of creative education*Give adults the opportunity to acquire and develop skills and abilities that contribute to their full participation in the information society.*Develop an Online Training programme which includes modular training courses*Develop an Online self assesment tool which allows adults identify gaps and shortages in digital skills *Deliver training courses at least 60 digitally low skilled adults to increase their createch skills and competences*Support at least 12 trainers<< Implementation >>The project will be developed in three main phases such as development,piloting and delivery which includes the 2 intellectual outputs and supported by 3 management activity work packages-Development Phase R1-Online Self Assesment Tool for Digital SkillsAn online tool will be produced to help the learners to identify their digital skills and will be the first step of their learning pathway.R2-MOOC and Blended Training course for Digital skills MOOC and The training program Digital Skills will be developed as an online course with integrated MOOC and OER tools, resources and solutions, and designed specially for low digital skilled creative workersPiloting PhaseR1-The online assesment platform will be tested thoroughly to ensure that it is stable and fully functional on all the widely used operating systems and browsers by experts and the targeted end users.R2-MOOC will be available as MOOC in the website of the Project to be run online with 100 learners from the defined target group, over a period of 1 month.Blended learning course which will combine the Digital Skills MOOC course with face-to-face training where 60 learners will be able to implement the knowledge gained from several modules.-Delivery PhaseThe course will be available in the website of the Project so all interested adults can Access and enroll the course free.For the blended course,each partner will implement 1 blended-learning training course with the participation of 20 adult learners.WP1: Project management (EMYF lead)Based on PCM (Project Cycle Management) and working along a fixed activity breakdown structure as described above.• Activity Planning• ReportingWP2: Monitoring and Evaluation ( GEINNOVA lead)The internal work processes as well as the products and impact of the project will be quality controlled and evaluated Including:• A Quality Strategy and Plan: detailing the a) quality assurance and b) internal evaluation activities for the project.• Internal Evaluation reports and an end of project Internal Evaluation ReportWP3: Sharing,Promotion and Use of Results ( AKGD lead)Partners will disseminate the project and its outcomes to their extended network through face-to-face, media and web activities. In year 2, partners willidentify and map potential stakeholders, actors and policy makers that will be targeted in order to further exploit the project outcomes.Use of results are envisioned to be long-lasted in the afterlife of the project, and will be guided by a detailed plan<< Results >>1-The Project CREDI will provide 1 MOOC and Blended training course for the development of creative digital skills as a project results. It aims to give prominence to the learning of adults, placing this group in the center of digital literacy processes, giving them the opportunity to actively participate in the knowledge society. It provides an opportunity for adults to enjoy the enormous benefits offered technologies as a means of social interaction and cultural, entertainment, work activity, training, etcTotally 60 learners and 12 trainers will participate in piloting for MOOC and Blended Training Course20 learners per partner will participate the Blended training course2-And another result will be 1 online self assesment tool which will identify digital competences in line with the DigComp Framework. It will highlight the competences which are strong or weak.It will be used to better understand the digital literacy skills of adults themselves and encourages them to consider their level of confidence using a variety of digital tools.Totally 60 learners and trainers and 6 technical experts will participate the piloting Apart from the listed project results, event and activities that are described will better understand their digital literacy skills and encourages staff to consider their level of confidence using a variety of digital tools.ollowing sections, the results will above all relate to project management, evaluation, and sharing,promotion and use of resultsA1. Project Management activities Results:- 1 Project Management Toolkit: includes guidelines on project management, time and resources allocation, communication process and the project’s overall action plan.- 4 Transnational meetings- 2 Quarterly Progress Reports- 1 Interim and 1Final ReportA2. Monitoring and Evaluation Activities Results :- 1 Monitoring and Evaluation Plan -> evaluation strategy gives an overview of the evaluation activities within the project.- Developing meaningful quality criterias for the quality assurance- Preparing evaluation forms and tools to gather relevant dataA3. Sahring and Promotion Activities results will :- 1 Sharing and promotion plan for the project -> that outlines approach, materials, target groups, channels for effectively disseminate the project- 1 project identity -> a unique logo that is easily recognisable and that conveys the idea of the project, design for presentations and other information material.

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