Powered by OpenAIRE graph

#AlwaysON For Youth

Funder: European CommissionProject code: 2020-3-RO01-KA205-094830
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for youth Funder Contribution: 175,203 EUR

#AlwaysON For Youth

Description

Digital youth work and digital inclusion are fast moving from an “emerging topic” reserved for the most innovative organisations to something that is required more than ever in order to support young people at all times, even when physical contact is not possible. Young people are facing with unemployment, underemployment, mental health challenges and even worse, many of them are for the second time in just a few years going through a major crisis, which will have profound economic, social and political consequences in the years to come. As such, youth organisations need to increase their capacity and develop innovative strategies to reposition themselves and respond to the emerging needs much faster than before. There is a huge potential, there is and is going to be an increasing need, but there are very little tools available and there is a very limited capacity at the moment in the youth sector, which is hit in many countries by severe under funding, migration of workers to other better-paid sectors and other challenges. We want to bring our contribution in changing that, put digital youth work back in focus and provide the tools needed to start implementing digital youth work with minimal effort. AIM: Increase the capacity of youth organizations from Romania, France, Bulgaria, Belgium and the federated networks of the partnership consortium to serve young people (including vulnerable youth) extensively and intensively through digital youth work and digital inclusion and safety practices. OBJECTIVES:1. Develop a collaborative learning space focused on digital inclusion and digital youth work between 5 EU-based youth organizations through the sharing of best practices and national approaches in a 25-month timeframe.2. Increase the capacity of at least 100 youth workers from minimum 4 EU countries to engage in digital inclusion and digital youth work activities in a 25-month timeframe.3. Increase the capacity of at least 25 youth organizations from minimum 4 EU countries to improve or adopt digital inclusion practices for reaching out to young people with fewer opportunities from their communities in a 25-month timeframe.4. Raise awareness among minimum 100 youth workers from 4 EU countries around the opportunities, challenges and solutions surrounding digital safety and privacy (including humane technologies and algorithms) in a 25-month timeframe.TARGET-GROUPS:- Youth workers from participating countries and other EU and partner countries interested in engaging in digital youth work activities and/or willing to learn more about this topic;- Youth workers who are working or willing to work with vulnerable young people and wish to engage them with digital tools or through digital youth work generally;- Youth organizations and their management teams from participating countries and other EU and partner countries who are planning to develop or create their digital youth work capacity/strategy;- Secondary target-group: Teachers who are interested in organising digital activities with their students and can get strong inspiration from digital youth work and digital inclusion practices;KEY RESULTS (selection): - 100 youth workers from at least 4 EU countries have a better understanding of digital youth work and digital inclusion and are more capable, motivated and competent of using it in their practice under conditions of safety and quality;- Minimum 250 young people from minimum 4 EU countries and minimum 250 youth workers have contributed to the “Shaping Digital Inclusion and Safety in the Post-Pandemic World” research;- Minimum 250 relevant learners have subscribed to the MOOC course on digital inclusion and safety and are better prepared to implement digital youth work activities in their own organisations;- 100+ youth workers are more aware and more capable of supporting their young people with elements related to deepfakes, fake news, (in)humane algorithms, digital privacy and safety;- 25+ youth organizations from minimum 4 EU countries are now better equipped to implement digital inclusion and digital youth work methodologies or strategies;- 30 youth workers from 4 EU countries benefit from a comprehensive digital youth work and digital inclusion training course hosted in Bulgaria, developing both their topic-related skills in an intercultural context, as well as having the opportunity to attend co-creation innovation labs to improve the Intellectual Outputs of the project; - 5 gamification tools are created and freely available for youth organizations to interactively enage and use them to develop their digital inclusion strategies;- 1 research paper/brief related to how young people and youth workers perceive digital youth work and digital inclusion in a post-pandemic context is published and freely available to youth organizations;

Data Management Plans
Powered by OpenAIRE graph

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

All Research products
arrow_drop_down
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1674e8b7a1a9fcdcb698fa5c0ff60909&type=result"></script>');
-->
</script>
For further information contact us at helpdesk@openaire.eu

No option selected
arrow_drop_down