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<< Objectives >>Aim– to provide the critical knowledge to educators in the STEAM sector with the necessary knowledge and experience how to run STEAM activities using Design Sprint and Challenge Based Learning.O1: To explore how Design Sprint and CBL methodologies can be applied in non-formal STEAM education for students in formal education.O2: To develop a comprehensive training Handbook (PDP) O3: To implement dissemination activities and promote innovative teaching methodologies in STEAM education.<< Implementation >>Planned activities:A1 - Project managementA2 - Development of the training Handbook - professional development programme for teacher at formal educationA3 - Local workshops for teachers in Croatia and LithuaniaA4 - Local STEAM event (makeathon) for students A5 - Transnational meetings (Kick-off meeting in Lithuania, final meeting in Croatia)<< Results >>In General PROJECT PARTNERS will experience the process of innovating educational methodology in the STEAM field and gather relevant experience for their future excellence in the education. Educated and experienced educators and teachers will bring added value and new educational activities to the organisations.
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