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"CONTEXT2019 marks the year of the elections of the European Parliament. The results of the 2014 EU elections however show that the overall voter turnout was low and lowest in the population aged 18-24 years (cf. European Parliament “Post-election survey 2014”). Our network partners who work with young people daily experience that active citizenship has become yet another area of exclusion, especially for disadvantaged young people who struggle to participate in society anyway. Thankfully, the new EU Youth Strategy takes this topic seriously with its goals of engaging, connecting and empowering, especially disadvantaged young people (cf. European Commission 2018: EU Youth Strategy 2019-2027). These goals are key to the Europe3E project and set the agenda for the ways in which we want to encourage young people and youth workers to grow.The Europe3E project is designed as a follow-up project of the highly successful ""YourEP"" project, which ran from 2016-2018 (https://bit.ly/2TIvlMu). ""YourEP"" tackled the exclusion of young people in active citizenship by developing a political simulation game together with disadvantaged young people. Furthermore, it draws on the positive experiences with peer research in the equally successful ""Our Life. Our Voice. Young people and poverty"" project (https://bit.ly/2O5nK4k).OBJECTIVES, OUTPUTS & IMPACTThe Europe3E project aims to develop with the IO1 “Europe3E ” Europe and me – participatory photo voice research, IO2 “Europe3E – How to involve all youth in the European project” solid training material to be used by youth workers and youth practitioners in political and civic education. It will be available in all partner languages. Finally, the project will analyse and collate the experiences and knowledge generated by this working process into policy recommendations (IO3). The recommendations will build on the process and results of the peer-research of the young people and the training activities, in particular the simulation game. By giving young people agency, we want to make sure their perspectives and voices are heard. The youth workers and practitioners complement the recommendations by contributing with their expertise as well.Participating in the project will ensure that youth workers improve their professional competences across different areas of the European Competence Model for Youth Workers (https://tinyurl.com/y42xeroa). Most notably they will increase their competences in the areas of -designing programmes, -facilitating individual and group learning in an enriching environment-networking and advocating.The project aims also at engage young people who are furthest away from the political sphere, promote active citizenship and support social inclusion of young people with fewer opportunities. Through the project, the involved young people will improve:-Social, civic, intercultural, interpersonal and communicational competences;-Leadership and entrepreneurial skills thanks to their active role in the project;-their EU and general political awareness.PARTICIPANTSOur project partners work with young people facing different difficulties every day. Each project partner will identify young people that are facing multiple challenges in life to participate in the project as these youth will be likely to benefit the most from the Europe3E project. As youth work professionals, our partners have the methods and tools needed to recruit young participants who would usually not participate in such activities. Next to the young participants, the partners’ youth workers will also be involved in all activities. They will 1) empower the participants to be the main actors of this project exploring, exchanging and exhibiting their views of Europe and how it can become engaging for young people and 2) lead the work of the Intellectual Outputs by collating the material into 3 products. ACTIVITIES To reach our goals, we will set up groups of young people in each participating country to discuss the meaning of the EU from their own experience. Supported by youth workers, they take part in local meetings and Blended Learning activities (C1 and C2) that facilitate their understanding of Europe and the EU, and then find out more in their communities using the method of photovoice. Testing the EP simulation game during the second Blended Mobility will provide the chance for the young people to put their knowledge into practice. As mentioned above, youth workers will ensure to collate the experiences into the 3 Intellectual Outputs. The Multiplier Events (E1-E7) locally and a final conference in Brussels will give the young people the chance to discuss their research results and the knowledge gained with a wider audience, empowering them further to become change-makers in their communities and beyond. To ensure a solid management of the project and development of high quality products the project consortium will gather at 4 TPMs over the lifetime of the project."
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