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"<< Background >>Choosing a career, teenage girls often reject masculinized occupations (ie those in which there are more men than women, or are considered ""masculine"" in the social consciousness). This applies to both vocational and higher education. Girls do not take these occupations into account, despite the fact that they are in greater demand on the labor market and are associated with better wages, as research shows.This is due to the stereotypes young women encounter from an early age. Due to their beliefs about their own abilities and predispositions (deepened by the formal education system), they have a very limited career path.Young women, after graduating from education, decide to take up a profession that requires them to give up one of the social roles assigned to women (responsibility for running a home, raising children, etc., caring for parents, etc.)<< Objectives >>The aim of the project is to create tools and work out a working method for youth workers and popularize them in order to encourage girls and young women to work in masculinized professions (i.e. those considered stereotypically performed by men), and thus - to improve their situation on the market work.<< Implementation >>3 training sessions and the development of 4 intellectual results have been planned, which will allow for:- mutual learning of partners, acquisition of new competences and exchange of good practices- preparation of a city game with the necessary materials- dissemination activities so that as many people as possible benefit from the project results.<< Results >>By analyzing the research results and talking to our partners about the situation in their countries and their experience with the above topic, we want to:-increase the interest of girls in masculinized professions- spread the belief that the profession has no gender-create a method for a ""safe space"" (how to create conditions for working with girls so that they feel safe and thus are not afraid to try their hand and break the stereotypes that have been planted in their heads)-create a universal tool - an urban game - that can be adapted to your needs, but which will respond to the needs identified by us"
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