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COVID-19 has had a tremendous impact on many sectors of employment. Cultural and creative sectors are among the most impacted, as cultural activities traditionally require people to come together. The above mentioned has deemed very difficult in many countries and many cultural sector employees have lost their jobs or been forced to switch careers. However, vibrant cultural life is a cornerstone of a community or a society, and thus creating and spreading digital innovation in the cultural sector is pivotal. Our aim with this project is to aid cultural organizers and cultural (and creative) sector employees in finding alternative means to create and deliver culture to the people. This is done through enhancing various digital skills of cultural organizers and sector employees, as well as introducing and teaching design-thinking methodology as a foundation in finding new activities and outputs to carry out and spread cultural and creative activities. Many cultural sector employees work outside big cities and increased digital skills and knowledge in design-thinking are pivotal for them in reaching a bigger number of audience and clientele. Also, many cultural sector employees are older and may lack necessary digital skills to succeed in today’s work environment. Thus, the project also aims at increased equality and inclusion, offering cultural workers better opportunities despite their age, gender, or location. A small research will be carried out for mapping the needs of cultural sector in every partner country. Based on the research, a multilevel training program (for mentors and employees) is created for cultural sector employees. The training course is supported by the creation of an online learning platform and a progressive app. The mentor course is designed in a way which enables its graduates to act as trainers for their colleagues, making the impact of the project even greater.The online learning platform (with educational modules and a handbook) together with a progressive web app help us to reach more audience inside and outside of partner countries. All of the materials are free, which enables all interested people to educate themselves on the above mentioned topics, as better digital skills and more developed design-thinking can come to use for all of the cultural sector during the COVID time. The materials will be available in 4 project languages (incl English). The learning platform will be available for 3 years after the completion of the project and will be free for use. A new skill-set of competencies will be added to the to the current framework of competencies in Estonia. The competency model of the Estonian cultural leaders could be used as an example in creating similar competency models in other EU countries. As one of the outputs of the project, a blueprint for a completely new profession – a cultural technologist will be created in Estonia with the support of The Estonian Ministry of Culture. This serves as a basis for the creation for a new job/area of expertise and possibly a basis for a study curriculum for this job.Participating organisations:BCS Koolitus has been carrying out national ICT and digital competence enhancement programs for citizens since year 2000, the latest, ongoing program “E- Citizenship” (2018-2022), procured by the Ministry of Commerce and Communication, aims at raising awareness on ICT literacy of 6000 inhabitants, of whom 1/2 are elderly people ( aged 55+) and 1/2 various sectors employees with poor IT competencies. Training course program and materials are developed by BCS Koolitus and delivered via face-to-face training courses.ECFC has been the leading training partner on folk culture in Estonia for 30 years, offering in-service training for cultural sector leaders, cultural organizers and members of cultural ass. across Estonia. The project supports ECFC’s aims in increasing digital competencies among leaders and employees on different levels, as well as providing effective support in introducing and rooting innovative technological solutions throughout all the cultural sector. The project enables to concretize the needs of the target group, increase their technological competencies, and establish communities of creative networks, thus opening up new horizons for cooperation between different sectors and also internationally.Efektas Group (Lithuania) has been working in education and training field for adults and educators since early days of its’ establishments and one of the most crucial topics is critical judgement on daily activities and habits people have. This project is supporting this purpose by educating our organisation and stakeholders to be more aware of digital applications, online threats, develop habits that prevent from loses.Prios Kompetanse from Norway is an educational software and web applications provider, who will be responsible for creating a website and an online application for the project.
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