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<< Objectives >>The E-Waste project aims to increase awareness about the problem of electronic waste at schools and connect it to the makerspace approach in education. There is a lack of curriculum integration of relevant STEAM contents related to EWaste and circular economy that prevents these topics to be addressed in classrooms. We aim to provide opportunities for quality digital education, especially to schools working with more disadvantaged communities.<< Implementation >>1. We will create local workshops and learning dynamics together with an extended group of local schools that will focus on disadvantaged students and teachers.2. We will seek to empower school communities by acting on the digital capacitation of teachers and incentivizing the creation of schools' makerspaces.3. We will create an Elearning course about Ewaste with the purpose of providing free access to creative and relevant circular economy practices and that can be applied in the classroom<< Results >>1. A repository of Ewaste practical activities and an e-learning course composed of video tutorials, guidelines, and quizzes will be available for school use.2. We will provide pedagogical frameworks and guidelines to ensure a more clear understanding to the teachers of how to implement such an approach in their daily practice and curriculum.3. The open-source policy will enable the democratization of access to high-quality education in relevant topics for disadvantaged school communities.
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