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"<< Objectives >>We would like to achieve;To ensure that children who have difficulties in accessing computer technologies due to socio-economic reasons to havebasic skills with preliminary preparation until they reach these tools.To develop skills that will help children understand coding.To prepare a rich resource created by bringing together good examples for teachers and schools to use in teaching coding.To develop digital and analytical thinking skills of the students from early childhood<< Implementation >>We are going to implement:1. In Greece, coding studies with STEAM activities.2. In Portugal, gamified coding activities (in-classroom plays with materials, coding with materials which can be found in thenature).3. In Türkiye coding activities with music.4. In Türkiye making coding toys with recyclable materials and residual materials.5. In Türkiye ""Traditional Coding Festival"" in May.6. In Türkiye, an exhibition with residual materials.<< Results >>At the end of the project, We aim for children in partner institutions to acquire coding skills and develop their skills.We expect children who are socio-economically disadvantaged to be able to access coding activities easily.We expect teachers to have coding resources that they can use in every socio-economic region.We expect after our projects output published on the Erasmus+ Project Results Platform the project can be inspiration forwhom is going to write a project on coding."
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