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Click Til U Get IT!

Funder: European CommissionProject code: 2021-1-FR01-KA220-SCH-000032576
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 279,290 EUR

Click Til U Get IT!

Description

"<< Background >>Too many children, especially girls, are held back by discrimination, biases, social norms and expectations that influence the quality of education they receive and the subjects they study. Therefore, our project promotes gender equality and addresses differences in relation to the access and use by all children, with the purpose of including girls. In our situation, the mindset of “who technology is for"", and the ""who is inviting you to learn"" has a big effect on who is interested in taking part in the learning. The issue of stereotypes in gender discrimination has its roots in the history, culture, education, and psychology of people in our societies. A study (2010) conducted under the Meta-analysis project funded by the European Commission reported that issues on science and gender stereotypes were considered fundamental because 2458/4549 entries in a database of literature about women in science are related to stereotypes and identity. According to https://cacm.acm.org/ “ICT- and STEM-related professions are among the top five occupations facing skill shortage in Europe. A contributing factor to this challenge is women's persistent underrepresentation. Women account for less than 2% of all women in the European labor market in the ICT sector (see https://bit.ly/2K4Imdv).The use of ICT in schools is the norm in most countries and brings along many advantages for educators and students alike. The use of e.g. interactive technology and other resources brings along an endless list of possibilities and pedagogical opportunities. The students have an abundance of knowledge at their fingertips, and thus the role of teachers has shifted from that of the source of all knowledge to that of facilitator of access to different forms of knowledge. This requires teachers to direct learners to the appropriate sources and to assist them in becoming critical thinkers and independent learners. According to https://cacm.acm.org/ “ICT- and STEM-related professions are among the top five occupations facing skill shortage in Europe. A contributing factor to this challenge is women's persistent underrepresentation. Women account for less than 2% of all women in the European labor market in the ICT sector (see https://bit.ly/2K4Imdv). Similarly, women's involvement in innovation and entrepreneurship constitute less than 25% of science and engineering professionals and only 14% of associate professionals.Re. a study by Amazon, sept. 2020, STEM education as a diversity driver in tech, a student's passion for STEAM subjects needs to be cultivated and nurtured. The study recommends that STEAM subjects are made available to all. With so much attention given to STEM over the past few years, this is a high priority for most schools, although how successful achievement has not yet been reached. The study highlighted that many schools had basic programs in place, which expanded upon rudimentary computer and science classes with outdated curricula and generally the teachers don't quite know what they can do. Even schools that use technology, such as iPads and Chromebooks, to teach are still yet to be at the forefront of STEM. In many schools, technology came in, at best, to replace paper, and COVID-19 has uncovered many of the technological shortcomings schools face around the world. The consortium experienced that teachers weren't able to meet the new ICT demands that the lockdown required of them, and many waited to attend a workshop, to find out how they can do distant online teaching, before they could teach online. This is not sustainable way to think, when working with technology, which is constantly evolving and changing. The ideal situation would have been, to have a go and trust their capacity to solve the problems as they arise together with the pupils. Many children relied on receiving an email with a list of print out tasks, meant to kill time, rather than based on a didactical/pedagogical plan.<< Objectives >>The objectives of the Click ‘til U Get it! Project is to address a democratic deficiency in relation to diversity in the STEM sector. We therefore wish to promote technology through STEAM subjects in school education, especially by also making lessons accessible and relevant for all types of School children aged 10-13, both girls and boys from different socio-cultural backgrounds. The outputs will deliver and promote these innovative methods and tools based on The European Framework for the Digital Competence of Educators (DigCompEdu) to develop the professional and pedagogic competences of educators in regards to selection, use and understanding of digital resources and how to use them in a didactic context, how to teach technology and promote teaching, guidance, collaborative and self-regulated learning in order to facilitate information and media literacy, communication skills, content creation, and problem solving. The resources', which focus on integrating technology in school subjects will introduce a modern and dynamic model for presenting teachers with the tools to become confident course designers, critical thinkers, inclusive communicators, efficient collaborators (with colleagues and learners), and creative 21st Century innovators in their own classrooms.We aim to create a series of resources for workshops on an online learning platform, which will help teachers change the language they use to communicate, and the way they present and develop content that influences the underlying mind-sets. We wish to make teachers aware of how they are preparing their students for society; whose knowledge they are imparting; and if they expect different results depending on the socio-cultural backgrounds or gender of the students, and for schools to check themselves and ensure that all their learners, attending the same school, have similar experiences and outcomes. The teacher training materials along with the resources for children, aim to change gender stereotypes attached to STEM fields. The results will actively work to stimulate a norm critical mind-set in educators in school education. The training will also form the teachers' abilities in the Click until you get it method, making them more dynamic and flexible with regards to adapting to changes and development in their respective fields. Overall, we wish to change the way that children are being influenced in regards to what kind of job identity they will develop later on in life, and to help avoid that they arrive to a conclusion that ""this subject does not give me positive affirmation on my abilities"", resulting in the child losing out on gaining recognition for their efforts based on actual results, and at risk of inadvertently being defined by a teachers' limited norm mindset.School education will have access to theoretical and methodological foundations to achieve norm critical and gender neutral technology lessons integrated in STEAM classes. The mindsets of teachers will be influenced by an increase and more diverse group of Role Models and influencers. These will inspire teachers and students with career learning. changing mindsets/attitudes and breaking down preconceived ideas of ""who"" works in this field.Teachers will have access to a methodological framework for technology in the classroom - following a “click until you get it '' pedagogical approach. There will be a set of ready to use lesson plans that teachers can bring to the classroom and inspire their lesson design based on our concept via an online learning platform for teachers and role models. These will provide resources and inspiration as well as online courses, supported by audio-visual resources and a SoMe dissemination strategy based on awareness raising, and influencing with the purpose of changing mindsets.<< Implementation >>As described in Project Management; PR leaders will each organise the evaluation and QM of their PR, and lead the work to be carried out. The joint learning event will ensure the partnership grows and learns together and from each other. The partners' competences will be at the center of the event, ensuring that we not only deliver to the PRs, but also to the group as professionals from different sectors and cultural backgrounds. This will create a foundation for the shared understanding of the project content, personnel and management alike, as well as finding a common language for the development of the outcomes. Before work starts on the development of PRs, the consortium will assess the end users' situation with pre-project needs enquiry among teachers in the field. This will help us to take the temperature on the teachers' situations, attitudes and abilities after a year with covid-19 restrictions and all the challenges they have met. These will be analysed for the basis of a platform from which the materials will be developed. The development of PRs will then take place in cross-sectoral/international teams, and will be done via online collaboration, scheduled and organised in collaboration with PR leaders. There will be brainstorming sessions led by Coneqt, so partners get the chance to ideate together, and share their ideas. Piloting workshops, will be included during development periods, where teachers and learners will test our resources in classroom situations. There will be an evaluation template for feedback to enable us to keep track of developments and partner feedback. All results will be analysed and concluded in a quality report. PR leaders will also take time to communicate with PM during monthly QAB (quality assurance board) meetings, to coordinate tasks and discuss solutions when difficulties arise. They will also be responsible for external feedback, and will create a template for evaluation of outputs for end users. Feedback will be collected and used to compile the quality report. Useful feedback and constructive criticism will be taken into account, and the leaders will distribute tasks & milestones, and engage in discussions with their teams to ensure that the output is adapted based on the end users' needs and feedback. Applicant partner, output leaders, and all partners will be required to attend regular video meetings, to ensure a stable work flow and constant communication. There will also be testing of online resources and we will promote the online workshops for people who cannot attend physically at MEs and to gain a broader scope of end users. Multiplier events will be held in each partner country, to disseminate and ensure exploitation of results. Project meetings of shorter duration will be held with the partners in EU mainland, to avoid too many trips of far distances. One learning event of a weeks duration will be held in Guadeloupe, as we need to learn first hand the situations of the outermost regions of France/Europe really look like in order to ensure that the results match their realities. Monthly online meetings and webinars run by the partners for the partners will inspire, and help partners develop PRs and keep on top of the learnings that we have gained in the process, as well as to keep the partners on track and awake, avoiding the project development standing still.<< Results >>In order to address negative stereotyping of children, we will look at what we believe to be one of the roots to the problem. From a CTUGI perspective, gender roles play a big part in the career choices that young people make. These are influenced by ""the who"" that is teaching and ""the what"" they teach and recognise as being a ""good student"". In STEM fields, in particular when technology is concerned, there is very little diversity. Most are men, and so is the case in the classroom, and teachers may not always be aware of the message they are sending. The project results will focus on creating awareness about;a) what is the role of the teacher;b) how teachers design and deliver content;c) how teachers take into consideration the different needs of girls and boys in a motivation for learning context;d) critical and responsive attitudes to innovation and professional improvement.To encourage more teachers to get involved with technology in the classroom, specially to diversify the types of teachers who include technology in the classroom, we will deliver training resources for teachers on learning to learn together with the students. The learning to learn method, will replace the ancient model of going to a course to learn how to use one specific tool, which in these technological developments, will most likely become redundant before the year is over. It is not sustainable for the education sector finances; it's money out the window and the competence very often becomes outdated before it had the chance to have a good effect. In stead, by focusing on providing the skills to BE a 21st century teacher, the sustainable choice is to help make teachers more flexible and independently able to keep up to date with developments. Existing resources for technology tends to appeal more to boys than girls, so creating spaces for technology content that speaks to a more diverse group of children, and inspires teachers, is also essential to us. Children need to see people who can be role models for their future career choices. By exposing children to a more diverse group of people, we will help them to envisage themselves in their shoes much better if they can identify with the person in some way. With the introduction of role models who are men and women in STE(A)M we will address stereotypes and preconceived notions of ""who can have a career in this field"". This will be strengthened by a special focus on the training of role models, which includes an experiential ""career learning"" approach for children. At the end of the project funded period, the following results will be freely available on an open source online learning platform:- A conceptual framework with theoretical and methodological foundations of the concept for practitioners and decision-makers related to the field of STEM;- Online courses for the recruitment and preparation of role models; the future STEM influencers, inspiring teachers and children via experiential career learning methods, changing of mindsets/attitudes and breaking down preconceived ideas of ""who"" works in this field;- Online courses for teachers about the use of norm critical teaching and how to learn to learn about technology with the students;- A methodological framework for educators including lesson plans that teachers can bring to the classroom and inspire them in designing lessons based on our concept:- Audio-visual resources supported by a SoMe strategy based on awareness raising and influencing with the purpose of changing mindsets.- Online learning platform for teachers and role models which provides resources and inspiration as well as online courses; The results will be designed on a concept based on solving real-world problems through activities that have been designed to motivate, regardless of gender and entice a more diverse group of children to follow the STEAM route, changing attitudes of students and teachers alike, which will spread through the system at higher levels."

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