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Viesoji istaiga Baltijos edukaciniu technologiju institutas

Country: Lithuania

Viesoji istaiga Baltijos edukaciniu technologiju institutas

28 Projects, page 1 of 6
  • Funder: European Commission Project Code: 2022-2-LT01-KA210-SCH-000101111
    Funder Contribution: 60,000 EUR

    "<< Objectives >>The ""WeUnique"" project aims at helping and educating teachers on how to create an inclusive classroom that will set the foundation of understanding people differences and that people cannot be excluded just for the differences they have from the majority or what most people understand as ""normal"" people. It is important to start educating children from a young age and to make younger generations more accepting and skilled to communicate and work with people of different profiles.<< Implementation >>The main activities that will be implemented during the project:- Research on the experience of classroom inclusiveness that will aim at teachers, children that are war immigrants, children with physical disabilities and children with mental disabilities (aiming at children with autism)- Creation of courses that will guide teachers on how to create an inclusive classroom- Creating a learning platform for teachers- Organizing webinars for teachers that aim at children's inclusion in schools<< Results >>All of the developed activities will lead to these results:- teachers will increase their competencies in the inclusive classroom environment- teachers will learn how to deal with different profiles of students in one classroom- teachers will increase their digital skills while learning on the open online platform- teachers will share experiences with other countries' educators and will create new networks and collaborations across the whole Europe"

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  • Funder: European Commission Project Code: 2014-1-IS01-KA200-000183
    Funder Contribution: 208,088 EUR

    In the food industry there are a high number of products susceptible to contamination. That is why the surfaces in contact with food products and the environment where these products are processed should be hygienically correct. This objective is only achieved through regular and systematic cleaning and disinfection (C&D). In the food&drink (F&D) sector these activities are carried out by the production workers or industrial cleaning companies who perform the c&d processes.Cleaning workers are affected by regulations and standards related with hygiene, environmental protection and health and safety in relation to the use of C&D products (many of them are biocides). Thus, adaptability of workers is needed to deal with continuous changes and developments emerging in the sector. Proper training of workers is essential to reduce the high number of workplace accidents and occupational illnesses as well as food hazards causing food-borne diseases. The project developed training materials that will improve training on C&D procedures, occupational hazards and hygiene in the food&drink sector, and therefore, will ensure the workers’ safety and the consumers’ health.The objectives of the project are: 1-To provide training on C&D procedures in the F&D industry. 2-To use both food hygiene and prevention of occupational risks training as a strategy to increase workers adaptability to changes and developments emerging in the sector, thereby improving their employability and competitiveness. 3-To encourage the spreading and implementation the European policy about food safety, contributing therefore to protect consumers' health and to protect workers' from occupational risks. 4-To guarantee the product quality and safety by continuous evaluation.The partnership was composed for several organisations with great experience in the vocational training for the F&D and chemical sector from Iceland, Italy, Spain, Lithuania and Romania.The results of the project was a comprehensive new training material on C&D procedures, hygiene, food safety, occupational risk and waste management. The training material is available on an e-platform with open access for all interested in taking the course. The main impact of the project results is to support Vocational and Educational Trainers (VET) by providing them with teaching resources about C&D procedures, food hygiene and occupational risks prevention to train workers performing C&D activities in the F&D sector; More favorable environment to encourage the use of ICT on education; Improvement of the training courses given by the VET system.

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  • Funder: European Commission Project Code: 2020-1-LV01-KA226-VET-094562
    Funder Contribution: 106,782 EUR

    "The results and reports of essential EU documents aim at mainstreaming Occupational Safety and Health (OSH) into education as integration one policy area – OSH – into another – education to make young workers more aware of risks, to reduce accidents to young workers and to improve workplace safety culture as the statistics show that accident rates in all Europe are critically high among young workers. Occupational Safety and Health (OSH) educators in CVET are a heterogeneous group as OSH topics are incorporated into the learning objectives of other relevant subjects in VET school curricula, as well as in enterprises, carrying out induction for newcomers and/or providing training, both full-time or part-time or outside enterprises, as freelancers or in institutions for continuing training, public and private, that also deliver training to, and in, enterprises.To master almost any field safely, there is a need both for practical and theoretical learning. In this regard, the Covid-19 crisis has brought to the critical forefront requirement in the OSH training – possibility to practise in a necessary training facility that cannot be replaced by PowerPoint presentations, videos, online classes or manuals or books as theoretical training has to be followed by training on the real environment or specific - equipment based - environment, to learn essential details and practicalities before starting job or apprentice in the typical working place.The main aim of this project is to foster a more contemporary OSH education culture among Europe and therefore, to prioritize opportunities for authentic education through the curriculum and the learning environment placed in the context of real-life situations by creating opportunities to intervene the visual perception of a temporally or spatially distant real environment to a learner being at another location.We will reach this aim by designing, developing, producing and implementing 3 Intellectual Outputs:Intellectual Output Nr.1 ""Space for Immersive Telepresence"". Digital platform with 15 Manufacturing and Service Industries training program Modules inside that allows learners to train in a virtual environment equal to the one real one they would perform the tasks in.2. Intellectual Output Nr.2 ""OSH Training Environments"". 75 Virtual Immersive Environments with 3 Supportive tasks each (225 totally) allowing transferring OSH knowledge and skills acquired theoretically to the context of real-life situations that matches the needs of SME's and VET and CVET OSH educators in project partners' countries. 3. Intellectual Output Nr.3 ""Get involved inTime4IT"". Webinar for OSH educators in VET and CVET to provide OSH educators with the opportunity to conduct realistic, immersive practical training event even if the offered 75 interactive virtual training environments do not meet the needs of educator as the OSH educators will gain knowledge on how to create their own interactive, immersive training Environments together with Supportive tasks under the 15 Modules. The project seeks to support active OSH and educational experts', SMEs and young workers' and OSH learners' participation, promote digital education, promote awareness-raising of the importance of OSH education today and its connection to the labour market and educate the national society on the significance of working place safety culture development. The project seeks to provide OSH educators with the opportunity to conduct realistic virtual practical training even if the training facility is not reachable.Moreover, the project seeks to foster learners with a promoted sense of being in the centre of their learning provided by flexible and authentic learning facility by creating opportunities for project participants to practice in an inclusive learning environment. OSH experts, educational experts and methodologists, experts of training program digitalization, experts committed to the promotion of SMEs will be involved in Intellectual Outputs development for high-quality as the result of Time4IT is cross-sectoral and could be exported to other educational sectors (higher education, scholar, youth and adult education) as OSH education needs to be implemented in the core subjects and learning objectives in all educational levels. The innovation is based to the learning potential of immersive virtual training environments that relies on the possibility for learners to make many significant first-person experiences in an effective way to learn practically without actually being there to feel emotionally and cognitively present in the situation and that allows using Time4IT project results as a positive message to highlight the potential of immersive virtual training experiences in a digital era."

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  • Funder: European Commission Project Code: 2018-1-LT01-KA204-046946
    Funder Contribution: 181,500 EUR

    Europe and the whole world suffer from unemployment problems and it is met mostly by low-skilled adults having a problem of integration into the labor market. Now, when our world is improving very fast, basic skills such as writing, reading, use of computer and calculations are the priority. However, a lot of adults have big gaps in these competencies and cannot move on, integrate into society and labor markets. In general, MENNET increased the participation of low-skilled adults and adults with fewer opportunities in lifelong learning and improved their skills which help to integrate into society better and easier. Also, the created results helped people to easily gain knowledge and fill in the gaps they had by evaluating their knowledge and learning things they do not know with mentor support which prevented dropouts from the courses. The main objectives of the project, which were completely achieved were these: 1. evaluate the level of low skilled adults and adults with fewer opportunities competencies for writing, reading, calculations, and use of computer; 2. encourage the continuing development of low-skilled adults and adults with fewer opportunities by using the innovative education models; by creating training programs with sub-modules 3. create a mentoring platform for competencies improvement The consortium of the project, in order to achieve these objectives, was selected very carefully and in full understatement about their capability to be involved:1. CPIP is a Romanian s committed to mainstreaming the principle of equal opportunities for all citizens in the public policies and associated practices, as an integral part of democratization and the creation of an open society, to re-define the status of community co-production in all areas related to lifelong learning. 2. LSMCVA represents 23 formal adult education institutions leaders of Lithuania. The Association brings together Lithuanian adult education centers where formal and non – formal adult education takes place.3. OnProjects is a project managing consulting enterprise. They are focusing on advising enterprises, associations, public bodies, and other entities in managing, monitoring, and evaluating public-funded projects, planning activities, and implementing IO for the mentioned target groups. OnProjects are very experienced in project evaluation and lead all the activities related to QA.4. FuN holds specific expertise in the distance, flexible and online education for adults, including digital learning resources. We focus on developing new pedagogies and learning methods, also focusing on collaboration in online technologies. FuN gives high priority to quality assurance in online education.5. ZIPc was established by an active team of professionals, who have been working in the field of the labor market, adults, and vocational education quality research in Lithuania. They seek to combine labor market demand and VET sector supply, by working with VET schools and private companies in the Kaunas region, as well as are seeking to implement innovative training methods and learning technologies in the VET sector and work with adult education. Target groups: low-skilled adults and adults with fewer opportunities. It was people who are not employed and not at any educational level and those, who have just compulsory education and have a big gap. Totally 513 participants benefitted from the project. Impact on the participants: 277 people directly increased their competence in the foreign language and developed digital, numeracy, literacy, and calculation competencies by participating in O1, O2, and O3 activities. They have gained new knowledge on new learning approaches dealing with their personal and professional development. All partners worked with different groups of learners like disadvantaged groups, they have shared best practices and gained new knowledge and experience. The impact on participants has been measured by asking them to do pre-testing and do the post-testing after the training program. Results revealed that the participants increased their knowledge up to 80% after the training program. This project complemented to reducing social exclusion and disparities in learning outcomes of disadvantaged learners, enrolling them into active lifelong learning activities.

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  • Funder: European Commission Project Code: 2018-1-ES01-KA204-050264
    Funder Contribution: 250,177 EUR

    "The project consists of the development of a tool aimed at people with entrepreneurial concerns with a low level of qualification. This tool allows the initial self-diagnosis of soft skills that will be important or decisive for your success as an entrepreneur. Once the test is finished, the application will provide an individualized report on the level of development of the entrepreneur's skills and a catalog of resources and experiences for the development and improvement of their skills, called ""Challenges"". This catalog will contain short videos, real experiences, success stories and other resources, optimized for viewing through mobile terminals. The system is completed with additional didactic resources and a support and mentoring system for when the entrepreneurial user deems it necessary. The general objective of this project is to promote the development of the soft skills of entrepreneurs through a self-diagnosis tool and a catalog of 40 adapted and innovative training challenges, along with additional teaching resources and a support and mentoring system for when be necessary. The objectives of the Project will materialize in the development of two intellectual products and the carrying out of various activities to ensure their successful completion:• Intellectual product 1.- Self-diagnosis tool and individualized recommendations for the development of Soft Skills for the Entrepreneur. The project partners will conduct an analysis to identify the skills that an entrepreneur must put into practice to have the best chance of success. And they will create a test to measure the level of development of soft skills of the entrepreneur with recommendations for improvement according to the degree of development in each one. • Intellectual product 2.- Training challenges for the development of Soft Skills for the Entrepreneur and a support system with the support of the entities that promote entrepreneurship. Develop teaching materials and training methodologies that will be used to develop soft skills for entrepreneurs. For teaching materials and resources, partners will provide videos, training routines, exercises, and a resource bank will be created. The didactic material will focus on the 40 challenges or soft skills that a successful entrepreneur must develop. • The partners will create a network of contacts with organizations in their territory that work with people from the group to whom this project is directed in order to receive advice on the realization and implementation of the project. The members of this network will be invited to the dissemination events of the project, the multiplier event and the training activity to be carried out at the end of the project. • The Products will be published in English and in the languages ​​of the 6 partners. • The partners will establish a system to ensure the quality of intellectual products. • The partners will develop a mobile application for self-diagnosis and development of soft skills through training challenges, prepared for when there is no online means to provide access to participants, giving them the opportunity to develop skills in the field of entrepreneurship. • For the transfer of the results, the partners agree to hold various events where they will deliver promotional material."

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