Snap Group Ltd
Snap Group Ltd
3 Projects, page 1 of 1
assignment_turned_in Project2023 - 2026Partners:Huawei Technologies Research & Developme, Imperial College London, Snap Group Ltd, Snap Group Ltd, Royal Free London NHS Foundation Trust +3 partnersHuawei Technologies Research & Developme,Imperial College London,Snap Group Ltd,Snap Group Ltd,Royal Free London NHS Foundation Trust,Facebook (United States),Huawei Technologies Research&Dev (UK),FacebookFunder: UK Research and Innovation Project Code: EP/X011364/1Funder Contribution: 1,053,560 GBPOver the past decade, deep learning methods have had an enormous impact on the academic and industrial worlds, opening new multi-billion markets ranging from driver-less cars to speech recognition and machine translation. Deep learning has been an emerging technology for decades; it took an orchestrated scientific and engineering effort as well as harnessing of the increasing computational power and large datasets to achieve an overarching technological and societal impact. Most of the successful deep learning methods such as Deep Convolutional Neural Networks (DCNNs) are based on classical signal/image processing models that limit their applicability to data with underlying Euclidean grid-like structure, e.g., 2D/3D images or audio signals. Non-Euclidean (graph-or manifold-structured) data are becoming increasingly abundant; prominent examples include 3D objects (represented as meshes or point clouds) in CV and graphics, as well as social networks, graphs of molecules, and interactomes. Until recently, this has been a significant obstacle precluding the adoption of ML tools in some of the most promising fields. To bridge the gap between Euclidean (e.g., images, videos & speech) and non-Euclidean (e.g., graph and manifolds) ML umbrella terms have recently been coined, such as ''Geometric Deep Learning'' (GDL). Such methods have gained a keen interest in the ML community the past couple of years since graphs can model very abstract systems of relations or interactions, and thus potentially applied across the board. Recent successful examples of the application of non-Euclidean deep learning are as diverse as semantic segmentation on meshes and point clouds, drug-design and event classification in particle physics. Nevertheless, the focus is mainly on discriminative approaches (e.g., classification and segmentation problems) and limited progress has been made towards generative methodologies (i.e., unsupervised methodologies that model the distribution of data) on non-Euclidean spaces. The drawback of discriminative methodologies is that they require a massive amount of labelled, mainly manually, data, which is very expensive, or even impossible to find in many settings. On the other hand, generative approaches can operate in unsupervised scenarios and can even be used to produce data that can be utilised to train discriminative approaches. Currently, available generative frameworks have been developed primarily for Euclidean data (e.g., images, videos) and are not suitable for the non-Euclidean setting. GNoMON aims at bridging this gap by developing a mathematically principled framework for designing and implementing Generative Models for non-Euclidean domains such as graphs or manifolds. We will explore challenging problems in 3D CV and graphics. Nevertheless, the developed techniques will be designed in such a way to be general so that can aid the research in many other fields.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2018 - 2020Partners:ParentZone, Mumsnet, PSHE Association, Internet Matters Limited, Internet Matters +45 partnersParentZone,Mumsnet,PSHE Association,Internet Matters Limited,Internet Matters,Marie Collins Foundation,BBC,University of Sussex,Internet Watch Foundation,Barnardos,Place2Be,PSHE Association,NIHR MindTech HTC,Save the Children,NSPCC,5Rights,UK Safer Internet Centre,ParentZone,Snap Group Ltd,Walt Disney (United States),Ditch the Label,CYP MH Coalition,Walt Disney World Company,Ditch the Label,Instagram,University of Sussex,Internet Watch Foundation,Yoti Ltd,Facebook UK,Snap Group Ltd,UK Safer Internet Centre,Instagram,UKIE,Barnardo's,The Marie Collins Foundation,CCIS,The Diana Award,Save the Children,Assoc for Child & Adolescent Mental Hlth,British Broadcasting Corporation (United Kingdom),5Rights,CYP MH Coalition,UKIE,CCIS,Yoti Ltd,Place2Be,The Diana Award,Mumsnet,NIHR MindTech MedTech Co-operative,Facebook UKFunder: UK Research and Innovation Project Code: ES/S004467/1Funder Contribution: 1,020,390 GBPPromoting improved understanding of how children's daily lives are influenced by the digital world that now surrounds them and how they experience family, peer and school life as a result represents a substantial challenge and opportunity relative to facilitating positive mental health and development for children and young people. Historically, researchers have emphasised the role of supportive parenting and positive school experiences (including peer relationships) as primary social environmental influences on children's mental health, with most interventions targeting family and school-based influences aimed at remediating poor mental health outcomes for children and young people. It is increasingly recognised that the digital environment constitutes a new dimension or common denominator to these traditional agencies of socialisation influence on children's mental health. Yet, little progress has been made in equipping parents, teachers and the professional agencies that work with families and schools with new knowledge that harnesses potential strengths while offering protection from substantial risks posed to children by the digital world. How do we equip parents, teachers, practitioners, policy makers and youth themselves with information, support and resources that promotes positive mental health in a contemporary (and future) digital age? Addressing this core challenge represents the primary objective of our multi-disciplinary e-Nurture network. While significant advances have been made in relation to highlighting and understanding the genetic and biological underpinnings of poor mental health and mental health disorders in recent years, it is recognised that the social environments children experience and interact with remain a substantial influence on their positive and negative mental health trajectories (even when genetic factors are considered). Three primary areas of social environmental influence on children's mental health have dominated past research and practice in this area. First, family socialisation processes, specifically parenting practices are recognised as a substantive influence on children's mental health. Second, peer influences are noted as an important influence on children's mental health. Third, school-based factors are recognised as a further influence on children's mental health and development. Increasingly, the digital environment is recognised as a factor that both infuses traditional agencies of socialisation for children and that can influence children directly. Policy makers have recently directed significant attention to the prevalence rates and support needs among children and young people who experience mental health problems. The digital environment and its potential for positive and negative influences on children's well-being, mental health and development has also received substantial research, policy and media attention. Building on this policy platform, the primary objectives of our network are to (1) explore how the digital environment has changed the ways in which children experience and interact with family, school and peer-based influences and what these changes mean for children's mental health, (2) identify how we can recognise and disentangle digital risks from opportunities when working with families, schools and professional agencies in developing intervention programmes to improve mental health outcomes for children and young people, and (3) identify how we effectively incorporate and disseminate this new knowledge to engage present and future practice models and the design and development of digital platforms and interventions aimed at promoting mental health and reducing negative mental health trajectories for young people. The network will engage a collaborative, cross sectoral approach to facilitating impacts by directly engaging academic, charity, industry, policy and front-line beneficiaries (e.g. families, parents, schools, teachers, children and young people).
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2020 - 2023Partners:Marie Collins Foundation, Save the Children, 5Rights, UK Safer Internet Centre, NSPCC +48 partnersMarie Collins Foundation,Save the Children,5Rights,UK Safer Internet Centre,NSPCC,University of Cambridge,Barnardo's,Internet Watch Foundation,Place2Be,Snap Group Ltd,The Diana Award,UKIE,CCIS,Ditch the Label,PSHE Association,NIHR MindTech HTC,UNIVERSITY OF CAMBRIDGE,CYP MH Coalition,Yoti Ltd,Walt Disney (United States),Assoc for Child & Adolescent Mental Hlth,Mumsnet,University of Cambridge,Walt Disney World Company,Ditch the Label,Instagram,Snap Group Ltd,ParentZone,NIHR MindTech MedTech Co-operative,UK Safer Internet Centre,Instagram,Mumsnet,UKIE,Place2Be,NSPCC,PSHE Association,British Broadcasting Corporation - BBC,The Marie Collins Foundation,Internet Matters Limited,CCIS,Save the Children,Internet Matters,BBC,Barnardos,ParentZone,Facebook UK,Internet Watch Foundation,Yoti Ltd,Facebook UK,The Diana Award,Assoc for Child & Adolescent Mental Hlth,5Rights,CYP MH CoalitionFunder: UK Research and Innovation Project Code: ES/S004467/2Funder Contribution: 799,660 GBPPromoting improved understanding of how children's daily lives are influenced by the digital world that now surrounds them and how they experience family, peer and school life as a result represents a substantial challenge and opportunity relative to facilitating positive mental health and development for children and young people. Historically, researchers have emphasised the role of supportive parenting and positive school experiences (including peer relationships) as primary social environmental influences on children's mental health, with most interventions targeting family and school-based influences aimed at remediating poor mental health outcomes for children and young people. It is increasingly recognised that the digital environment constitutes a new dimension or common denominator to these traditional agencies of socialisation influence on children's mental health. Yet, little progress has been made in equipping parents, teachers and the professional agencies that work with families and schools with new knowledge that harnesses potential strengths while offering protection from substantial risks posed to children by the digital world. How do we equip parents, teachers, practitioners, policy makers and youth themselves with information, support and resources that promotes positive mental health in a contemporary (and future) digital age? Addressing this core challenge represents the primary objective of our multi-disciplinary e-Nurture network. While significant advances have been made in relation to highlighting and understanding the genetic and biological underpinnings of poor mental health and mental health disorders in recent years, it is recognised that the social environments children experience and interact with remain a substantial influence on their positive and negative mental health trajectories (even when genetic factors are considered). Three primary areas of social environmental influence on children's mental health have dominated past research and practice in this area. First, family socialisation processes, specifically parenting practices are recognised as a substantive influence on children's mental health. Second, peer influences are noted as an important influence on children's mental health. Third, school-based factors are recognised as a further influence on children's mental health and development. Increasingly, the digital environment is recognised as a factor that both infuses traditional agencies of socialisation for children and that can influence children directly. Policy makers have recently directed significant attention to the prevalence rates and support needs among children and young people who experience mental health problems. The digital environment and its potential for positive and negative influences on children's well-being, mental health and development has also received substantial research, policy and media attention. Building on this policy platform, the primary objectives of our network are to (1) explore how the digital environment has changed the ways in which children experience and interact with family, school and peer-based influences and what these changes mean for children's mental health, (2) identify how we can recognise and disentangle digital risks from opportunities when working with families, schools and professional agencies in developing intervention programmes to improve mental health outcomes for children and young people, and (3) identify how we effectively incorporate and disseminate this new knowledge to engage present and future practice models and the design and development of digital platforms and interventions aimed at promoting mental health and reducing negative mental health trajectories for young people. The network will engage a collaborative, cross sectoral approach to facilitating impacts by directly engaging academic, charity, industry, policy and front-line beneficiaries (e.g. families, parents, schools, teachers, children and young people).
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For further information contact us at helpdesk@openaire.eu