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KMOP - Education and Innovation Hub

Country: Greece

KMOP - Education and Innovation Hub

26 Projects, page 1 of 6
  • Funder: European Commission Project Code: 2021-2-CY01-KA210-VET-000050433
    Funder Contribution: 60,000 EUR

    << Objectives >>The main aim of the project is to offer to organisations which are registered as charitable in Cyprus or Greece (charitable organisation(s)), the opportunity to participate in EU funding programmes, including but not limited to: Erasmus+, CERV, AMIF, Creative Europe, Interreg and Horizon Europe. Specifically, the project's objective is to design and develop a VET course for new-coming or less experienced project managers and project administrators of charitable organisations.<< Implementation >>Activity 1 - Project Management and Coordination of the projectActivity 2 - Quality Assurance and Evaluation of the ProjectActivity 3 - Dissemination, Communication and ExploitationActivity 4 - Mapping of Skills for EU project managers and administrators of charitable organisationsActivity 5 - Design, development and delivery of a VET CourseActivity 6 - Pilot of the VET CourseActivity 7 - Final Training Course<< Results >>The two main expected outcomes/results of the project will be:- the development of a report which maps the required skills and needs of project managers and administrators who are employed or volunteer in charitable organisations (skills report); and- the design and development of the VET course, which will integrate the results of the skills report.The proposed project will build and put mechanisms, knowledge capacity and recourses at their disposal, making the EU funding accessible to them.

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  • Funder: European Commission Project Code: 2022-1-AT01-KA220-YOU-000086358
    Funder Contribution: 250,000 EUR

    << Objectives >>Among European youth, there is a low level of financial literacy and, above all, a lack of understanding of the links between financial systems, sustainability and the climate crisis. The project therefore aims to create capacities for non-formal education and activating educational methods for youth on the topic of green financial literacy (GFL) for the first time. Civil society actors are thus given the opportunity to raise the level of GFL in Europe in cooperation with youth.<< Implementation >>First, organizations from the fields of youth, environmental protection & financial investment share their expertise & concept non-formal education formats.Next, a workshop is developed & youth is trained to hold and test it for its peers. Also methods, to encourage young people to engage for a raising the level of GFL, are developed with & evaluated & therefore implemented by young people.Finally all created expertise & experience is written down, published & actively disseminated in Europe.<< Results >>The project generates new expertise & innovative educational offers on GFL & implements them on a smaller scale. Thus, the project creates urgently needed & previously non-existent capacities in the youth sector. Through the proactive dissemination of experiences, methods & concepts, this expertise becomes usable across Europe. To strengthen this effect, the foundation for further networking to GFL is also laid. Thus, the project lays the foundation for increasing the GFL of European youth.

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  • Funder: European Commission Project Code: 2022-2-IT03-KA220-YOU-000096741
    Funder Contribution: 400,000 EUR

    << Objectives >>The project aims at enlarging and empowering the community of #hatetrackers at European level in countries facing relevant online discrimination cases.The project will develop capacities, networking, knowledge and tools for operators and multipliers against online hate speech, while raising awareness and engaging vulnerable groups and individuals at local level to identify and act against hate crimes, both offline and online, through the intervention of Semiologycal Guerrilla Units.<< Implementation >>Main project activities will be:-Development, Use and Dissemination of an App to: a) shield social media users from and b) combat online hate speech.-Creation in each country of a group of young people - Semiotic Guerrilla Units – that by using the freestyle game and the support of a linguistic specialist, SGUs will train themselves in building effective answers to fight hate speech and fake news.<< Results >>The project expects to:1) create a safe transnational virtual community of operators where confrontation, networking, mutual learning and experience-sharing on online and offline practices against hate speech 2) raise awareness on online hate speech to a larger public, potentially at risk of discriminations and hate speech crimes 3) erase offensive and hate contents in the main social media used by young people and potentially at-risk individuals; provide relevant data on hate speech crimes.

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  • Funder: European Commission Project Code: 2022-1-DE02-KA220-ADU-000085106
    Funder Contribution: 250,000 EUR

    << Objectives >>The GrandFriend project's aims are to raise awareness on the benefits of Intergenerational Programs in Agricultural development; to promote active citizenship among the former generation of Agro-Entrepreneurs; to boost the new generation's engagement in the Agricultural sector; to address the new and previous generations’ problems, and to find solutions through the involvement of Lifelong Learning Institutes / Trainers / Educators who focus on agriculture and other relevant stakeholders.<< Implementation >>Target groups will participate in:-WP2 interviews & online discussions in an attempt to identify the need for integrating IPs in AE;-WP3 national testing sessions with at least 8 participants in order to provide feedback on the game's mechanics, scenarios, content and design;-WP4 Local Lessons Sessions & AgroLabs where 20+8 participants respectively will take place in order to test the Module and receive mentorship for the development of their own business plans.<< Results >>The project will produce a Pedagogical Guidebook addressing the benefits of IPs and existing practices in Agro-Entrepreneurship with the aim to involve more agricultural organisations; a nonlinear Interactive Digital Storytelling Based Educational Game in order to help players improve their knowledge & behaviour through three modes of gameplay; and one Practical Learning Module composed of 10 Lessons that lead to the operation of AgroLabs where learners will develop their own agri-business plans

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  • Funder: European Commission Project Code: 2021-1-DE02-KA220-VET-000025287
    Funder Contribution: 250,871 EUR

    << Background >>Substance abuse is one of the biggest challenges EU societies are facing. According to EMCDDA, each year it is estimated that approximately more than 15 million Europeans use a class of drugs such as cocaine, methamphetamines, MDMA and opioids. At the same time, according to WHO, per capita alcohol consumption in the WHO European Region, including the European Union (EU), is the highest in the world. Eco-therapy is a formal type of therapeutic treatment, which involves doing outdoor activities in nature. It involves varying amounts of physical activity, depending on the type of programme. It can include activities that focus on:- working in nature, such as gardening- experiencing nature, such as physical activity in nature, cycling, etc. Eco-therapy, especially structured eco-therapy that incorporates aspects of psychotherapy and CBT (cognitive behavioral therapy) is found to be effective in managing health disorders. Specifically, eco-therapy has multiple benefits, which drug & alcohol abuse counsellors can tap into with the appropriate training: - It significantly reduces stress levels (Park & Mattson, 2009) - It helps against PSTD (Hawkins et al., 2016)- It improves physical health (heart rate, obesity, etc.) - It reduces pain (Malenbaum et al., 2008)These benefits can have a tremendous impact in the rehabilitation process of people suffering from substance abuse disorders, as stress, PTSD and pain management are important factors for recovery (Rosenblum et al. 2003; Gielen N. et all. 2012).However, despite the research done in the field of eco-therapy and its impact on health disorders, this method is still not utilized in the field of substance abuse disorders in Europe. In this context, the project aims at supporting drug & alcohol abuse counsellors in their important role at supporting and guiding people with substance abuse disorders, by providing them with a new and innovative tool for recovery and rehabilitation, the eco-therapy methodology.<< Objectives >>The objectives of the project are: - to educate professionals and build on their capacities to better support people with substance abuse disorders- to introduce the innovative approach of eco-therapy to drug and alcohol abuse counsellors - to respond to the need for high qualified professionals in the field of drug & alcohol abuse- to support VET institutions and therapy centres at adopting eco-therapy courses and sessions (respectively) in their structures<< Implementation >>The following activities are going to be implemented by the project- Mapping of best practices in the field of eco-therapy - Interviews with professionals & trainers on eco-therapy and its potential- Study of current curricula / gap analysis- Creation of the curriculum outline, teaching methodologies and curriculum plans- Development of the educational material and interactive training resources for trainers - Development of the digital eco-therapy toolkit- Creation of the piloting methodological framework - Networking and identification of participants for the pilot implementation - Reporting on the pilot implementation - Development of the EcoTherapy MOOC<< Results >>The following project results are foreseen in the project: R1: Guide for therapy centers and VET institutions on eco-therapy for substance abuse disorders R2: Eco-therapy curriculum and Open Educational ResourcesR3: Eco-therapy digital toolkit for VET trainersLTTA: Eco-therapy resources training for partners’ staffR4: Eco-therapy MOOCR5: Eco-therapy training sessions for professionalsApart from the above-mentioned results, the project will also produce results relating to dissemination. In detail these are: - A project website & project information material, which will be used to promote and disseminate the project to stakeholders and the target groups, as well as to host (website) the project results and to ensure open access to them- A Dissemination & Exploitation strategy, which will set the basic scope, aims, objectives and channels of the dissemination of the project and the considerations for the exploitation of the project results. Lastly, at the end of the project the following outcomes are expected: - Enhanced capacity of drug & alcohol abuse counsellors to support people with substance abuse disorders - Increased use of the tool of eco-therapy in substance abuse disorders - Better accessibility to quality services for people with substance abuse disorders

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